Wednesday, February 27, 2013

Leap Wireless to Spin Off Muve Music Unit

Leap Wireless to Spin Off Muve Music Unit

Leap Wireless International Inc. plans to spin off its Muve Music service into a separate company, as the carrier attempts to turn around its struggling core business of providing pay-as-you-go wireless service.

Leap, which offers service under the Cricket brand, launched the on-demand music service in January 2011. By creating a new company, Leap hopes to license the service to other carriers and has an agreement in principle with an unnamed international wireless carrier, spokesman Greg Lund said.

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A Look at Broadcom's BCM21892 LTE Baseband at MWC

A Look at Broadcom's BCM21892 LTE Baseband at MWC

Yesterday we stopped by Broadcom to look at their newly announced BCM21892 LTE baseband, which we saw teased previously at CES doing a VoLTE call. If you're not famliar with the details of Broadcom's first LTE baseband, it's a 3GPP Release 10 modem supporting all the 3GPP air interfaces (GSM/EDGE, WCDMA, TD-SCDMA, LTE) with Category 4 LTE support, support for 10+10 MHz carrier aggregation, integrated 8 port transceiver into the baseband package, and built on a 28nm HPm process.

Broadcom's LTE Baseband
  BCM21892
Air Interfaces GSM/EDGE, WCDMA, LTE-A, TD-SCDMA
3GPP Release Rel. 10 (LTE-A)
HSPA+ Category Cat. 24, DC-HSPA+ 42.2 Mbps
LTE Cat. 4, LTE-A 150 Mbps Downlink / 50 Mbps Uplink
2x2 MIMO
Voice VoLTE, CS WCDMA/GSM voice
Process 28nm HPm
Package Plastic(?) with integrated DRAM and 8-port Transceiver
Extra External PMIC, "35% smaller required implementation area," envelope tracking supported

There's nothing new about the feature set, but it was nice to see BCM21892 silicon working and demonstrating all of the available features we heard about in the announcement working. I recorded a video of the entire demo walkthrough which I'd encourage you to watch if you're interested. The booth contained both BCM21892 working on a few demo boards, as well as integrated with their own platform form factor reference design which runs the full house of Broadcom silicon - WLAN/BT Combo, SoC, and GPS. 

Broadcom demonstrated both full 150 Mbps UE Category 4 rates on a cabled up demo, 10 + 10 MHz carrier aggregation on Band 17 and 4 (AT&T's configuration) switching in and out the band 4 carrier, and envelope tracking support working on the BCM21892. 

Dueling Korean Robots Among the Hidden Gems on Barcelona Show Floor

Dueling Korean Robots Among the Hidden Gems on Barcelona Show Floor

If you attend a tech trade show and don’t leave time to wander the show floor, you are really missing out.

mwc_robot

Sure, there are juggling clowns that can’t juggle, dime-a-dozen phones, and booths touting the beauty of backhaul. But the massive show floor is also home to hidden gems and tons of quirktastic geekiness.

Perusing the booths in Barcelona, I saw all manner of phones, tablets and phablets, along with something called Motorheadphones â€" headphones that promised “everything louder than everything else.”

“No weak-kneed, lily-livered tin-pot and skinny sounding little pieces of garbage,” Motorheadphones (named for “the world’s loudest band,” Motorhead) promised in its marketing materials.

There were rival robots from Korean telecom operators SK and KT, both aimed at children. KT’s robot is the second version of its Kibot, and sells for around $ 500 or for free in Korea with a $ 20-a-month connectivity plan.

The latest Kibot, aimed at kids from 3 to 13, adds a rear projector and a voice recorder. It can teach things from basic sensory understanding through phonics and foreign languages. The device responds to touch â€" a brief petting, and the robot’s electronic eyes light up.

SK’s Kids Learning Robot is aimed at 4-to-6-year-olds and is still in the final development stages. At around $ 300, it’s considerably cheaper, using one’s own Android device to provide both the robot’s screen and connectivity. (Support for iPhone is aimed for later this year.)

Each part of the robot’s body contains sensors for interacting with little ones. The robot’s eyes have proximity sensors, the cheeks contain LEDs for expressing emotion, and the forehead has touch sensors.

A wireless Bluetooth wand can be used to interact via gestures.

But some of the coolest stuff was hidden behind closed doors in Hall 2. There, in meeting rooms, companies showed off technology not yet ready to be put on public view.

Samsung’s component arms, for example, were said to be showing some new flexible displays. I politely asked at the door if I could have a little peek, and was equally politely, but emphatically, denied.

Hall 2 was also home to lots of deal-making. Verizon Wireless, for example, had folks at the show meeting to hammer out various international roaming agreements. The company hopes to offer 4G LTE roaming by next year in several countries, including Canada.

Even without such access, there was plenty to be seen in the acres of booths that span the length of the new convention center on the outskirts of Barcelona. (Until this year, the show was held in an older venue in the heart of the city.)

Dedicated areas focused on everything from payments to digital health, and there were also the ubiquitous national pavilions, where countries would group together various local companies.

Austria, Canada, China, Egypt, Germany, Greece, Hungary, Israel, Korea, Norway, Scotland, Sweden and Tunisia were among those represented, along with host country Spain.

Other stops included a visit with Yota Devices, the Russian company aiming to market a dual-screen Android device that has an E-ink screen that can be used to store handy information such as a local map or a boarding pass.

Yota hopes to bring out its first Yota Phones in the fourth quarter of this year, including in North America. The goal is to have the device cost no more than a typical premium Android device with similar specifications.

The hardware maker, spun out of a Russian carrier of the same name, has been making modems and routers, but decided to enter the phone business with its idea for the dual-screen device.

CEO Vladislav Martynov says the company filed for patents some time ago, but expects copycats nonetheless.

“I’m sure everyone will jump on it if we are successful,” Martynov said.

A bird’s eye view of Hall 3, the home to booths from many of the big-name device makers, including Huawei, LG, Nokia and Samsung.

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Monday, February 25, 2013

Gizmodo Boss Joe Brown Goes (Back) to Wired

Gizmodo Boss Joe Brown Goes (Back) to Wired

joe brownWired, the Conde Nast tech title, continues an overhaul that began last fall: Joe Brown, the top editor at Gawker Media’s Gizmodo tech site, is joining up.

Brown will be Wired’s “New York editor”, a new role that will have him weighing in on the brand’s magazine, tablet edition and Web site. It’s his second time at Wired, where he had previously worked as a deputy to then-gadget boss Mark McClusky. McClusky now runs the company’s Web site, under new editor-in-chief Scott Dadich.

Gawker Media owner hasn’t named a replacement for Brown, who ran the site for the last two years; veteran Gizmodo editor Joel Johnson will lead a search for a new editor.

This one seems like an amicable Denton/editor break up. Here’s Brown’s take, delivered via IM (he’s still a Gawker employee, after all): “I’ve had an amazing few years at Gizmodoâ€"the team here is among the best in any business, and I love them like family. But I am pumped about going home to Wired. With Scott and the team he’s put in place, it’s like we’re getting the band back together.”

What LG Will Do With webOS

What LG Will Do With webOS

LG_WebOSYou may be forgiven if you’ve all but forgotten about webOS, the mobile operating system that Hewlett-Packard picked up with its $ 1.2 billion acquisition of Palm in 2010. Today HP announced that South Korean electronics giant LG Electronics has acquired the rights to use the operating system in forthcoming smart TV products.

I just got off the phone with Bill Veghte, executive VP for software and solutions at HP, and Dr. Skott Ahn, president and CEO of LG Electronics’ mobile operations.

Veghte told me that the acquisition grew out of a series of discussions that HP and LG held around a potential partnership. It wasn’t long before LG simply offered to acquire webOS outright. The deal, Veghte says, will include the source code, documentation, a license to all the associated patents (HP won’t be letting those go) and the remaining user experience team. People associated with the cloud services infrastructure that had been part of the webOS operations will stay with HP. Veghte wouldn’t comment on exactly how many people will be moving from HP to LG. Financial terms aren’t being disclosed.

Ahn told me that webOS will become a “core technology of LG,” and that “we would like to incorporate it first into our Smart TV platform, and then in the future in other devices.”

What other devices? Probably not phones and tablets. LG is pretty firmly in the Android camp there. But there are other appliances that might benefit from webOS, Ahn said, like refrigerators and other appliances and also smart signage.

So there you have it: webOS will appear first in TVs, and then perhaps later in other household appliances from LG.

LG has a technology called Smart ThinQ that it embeds in some models of refrigerators, laundry machines and kitchen ranges. I found a video from CES demonstrating what Smart ThinQ is like now. So maybe down the road you’ll see the legacy of webOS there.

Update: The official press release just moved. Here it is:

LG Electronics Acquires webOS from HP to Enhance Smart TV

LG to License HP IP, Integrate webOS Technology into Next-Generation Devices

SEOUL, Korea, and PALO ALTO, Calif., Feb. 25, 2013 â€" LG Electronics Inc. has acquired the webOS operating system technology from HP, the companies announced today.

To support its next-generation Smart TV technology, LG has entered into a definitive agreement with HP to acquire the source code, associated documentation, engineering talent and related websites associated with webOS. As part of the transaction, LG also will receive licenses under HP’s intellectual property (IP) for use with its webOS products, including patents acquired from Palm covering fundamental operating system and user interface technologies now in broad use across the industry.

Today’s announcement paves the way for continued innovation on the webOS platform and on LG’s roadmap of innovative solutions for many years to come, while allowing HP to focus its resources on strategic business opportunities such as cloud computing.

“This groundbreaking development demonstrates LG’s commitment to investing in talent and research in Silicon Valley, one of the world’s innovation hotbeds. It creates a new path for LG to offer an intuitive user experience and Internet services across a range of consumer electronics devices,” said Skott Ahn, president and chief technology officer, LG Electronics Inc. “The open and transparent webOS technology offers a compelling user experience that, when combined with our own technology, will pave the way for future innovations using the latest Web technologies.”

Ahn explained that LG Electronics’ investment in webOS technology and its acquisition of the innovation team’s R&D capabilities are expected to extend LG’s leadership in bringing Internet services directly to consumer electronics devices. “Integrated with LG, this team will be the heart and soul of the new LG Silicon Valley Lab, focused on bringing innovative technology solutions to market through the most popular platforms for sharing and consuming content and experiences,” he said. With the transaction, LG will add the Sunnyvale and San Francisco sites to its global R&D locations, in addition to its existing U.S. sites in San Jose and Chicago.

Also under the agreement:

LG will assume stewardship of the open source projects of Open WebOS and Enyo. HP will retain ownership of all of Palm’s cloud computing assets, including source code, talent, infrastructure and contracts.

HP will continue to support Palm users.

“WebOS and its associated community deliver market leading platforms for the next generation of connected devices. We are constantly looking for opportunities to accelerate the delivery of this platform from the community,” said Bill Veghte, HP’s chief operating officer. “LG’s track record of innovation and broad distribution provides this opportunity, while enabling HP to accelerate our Cloud efforts. In particular, with the cloud assets that will remain with HP, we will focus on delivering innovative solutions that will enable our enterprise customers to mobilize their workforce.”

HP and LG do not expect this transaction to have a material impact on either company’s financial statements. Terms were not disclosed.

Hands On With Nokia's New Phones - Lumia 520, Lumia 720, Nokia 105 and Nokia 301

Hands On With Nokia's New Phones - Lumia 520, Lumia 720, Nokia 105 and Nokia 301

Right after the Nokia press conference I spent time playing around with all of the newly announced Nokia phones, and there are four. Nokia's announcement primarily focused on the entry level devices which target mass market, instead of another flagship model.

Starting with the Lumias, I got a chance to dig around in about and confirm that both the 520 and 720 are MSM8227 based, which is dual core Krait and Adreno 203 with the Kraits running at 1.0 GHz. Build quality on both the 520 and 720 was impressive, and they're unmistakably Nokia Lumia phones. I'm pretty impressed with the 720 which seems like a well put together device and also contains an interesting camera. 

Nokia's rear facing module on the 720 is the first sub F/2.0 optics in a smartphone I'm aware of, at F/1.9, and includes a 6.7 MP CMOS. I took some sample photos with the device but couldn't get them off, what I saw did look impressive however. 

I got a chance to play with the Nokia 105, their 15 euro device which is aimed at the entry level. The phone is somewhat thick but obviously very well constructed. Next the Nokia 301 has their interesting voice-assisted self shot mode, which gives you prompts to center your face in the field of view.

Saturday, February 23, 2013

Google Said to Be Eyeing Spotify-Style Streaming

Google Said to Be Eyeing Spotify-Style Streaming

Google Inc.’s Android unit has been negotiating with music companies to start a paid subscription music-streaming service akin to Spotify AB, according to people familiar with the matter.

Separately, Google’s YouTube video website is trying to obtain licenses from music labels to start a paid subscription service for music videos and potentially also for audio-only songs, these people said.

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Pinterest's Value, Microsoft's Mobile "Mistake" and Tesla's Proud Owners: The AllThingsD Week in Review 2/17/13 – 2/23/13

Pinterest's Value, Microsoft's Mobile "Mistake" and Tesla's Proud Owners: The AllThingsD Week in Review 2/17/13 â€" 2/23/13

Deepcool CPU Air Cooler Roundup: Playing it Too Safe?

Deepcool CPU Air Cooler Roundup: Playing it Too Safe?

Introduction

During our visit to CES 2013, we had a chance to meet with Deepcool, a deceptively large Chinese company that has been producing heatsinks for OEMs for some time now. Deepcool is striking out with their own line of heatsinks targeting enthusiasts in the PC space, and they sent us a hefty box full of accessories and more importantly, a massive stack of heatsinks to test.

Tower coolers are pretty much the way to go these days if you're going to air cool your CPU, and Deepcool has a substantial number of them on offer. They also have availability virtually everywhere in the world except the United States, an issue they're fast ameliorating. The problem these coolers are going to face is a doozy, though: the heatsink industry already has a tremendous amount of competition. Does Deepcool have what it takes, or are they going to need to bring something more aggressive to the table?

Deepcool sent me seven heatsinks, but at the risk of eliminating some of the more redundant entries, I've whittled the test group down to four and hopefully narrowed down to a good cross section of coolers. Unfortunately, for the moment the only cooler comparison data I'll have on hand is going to be the set of liquid coolers I've already tested which is admittedly a little unfair. I've also (finally) included test results for the Intel stock cooler for LGA 1156; note that I've seen two stock coolers, but this is the one with the copper core.

Listed below are the specifications for the seven coolers Deepcool sent. I've italicized the names of the coolers that aren't being tested, and below the spec table I'll explain why I chose the ones I did and why the others were left by the wayside.

  Gammaxx 200 Gammaxx 300 Gammaxx 400 Ice Blade Pro v2.0
Dimensions (in mm) 103x71x143.5 121x75.5x144 135x76x159 125x70x161
Fans (Supported) 1x92m (2) 1x120mm (1) 1x120mm (2) 1x120mm (2)
Weight 339g 473g 709g 981g
Rated Noise in dB(A) 17.8~34.6 17.8~21 21.4~32.1 21.4~32.1

  Frostwin Neptwin Assassin
Dimensions (in mm) 121x121x151 126x136x159 144x154x160
Fans (Supported) 2x120mm (2) 2x120mm (2) 120mm & 140mm (2)
Weight 712g 1109g 1378g
Rated Noise in dB(A) 21 26.6~32.1 23.2~32

Despite there being seven heatsinks included in the package, there's a great deal of redundancy in Deepcool's lineup, and it's redundancy that I don't think serves them so much as it may actually hinder them.

The limiting factor when choosing a tower cooler is oftentimes just clearance. I've run into situations where a 92mm tower cooler was necessary because 120mm was simply too tall, and there have been cases I've tested where the Cooler Master Hyper 212 Evo in our testbed wouldn't fit or would just barely fit. In my estimation, that's one of the primary differentiators of heatsinks.

With that in mind, the Gammaxx 200 is obsoleted out of the gate by the 300. The 300 is only half a millimeter taller, yet is able to fit a larger fan. Meanwhile the Gammaxx 400's sheer height forces it to contend with the Ice Blade Pro v2.0 and the Assassin. As for the Neptwin, it gets sandwiched essentially by the Frostwin and the Assassin. The Assassin is, by the way, Deepcool's flagship under their Gamer Storm label.

Friday, February 22, 2013

Judge Grants David Einhorn's Motion Against Apple

Judge Grants David Einhorn's Motion Against Apple

david_einhornDavid Einhorn’s Greenlight Capital has won a court order preventing Apple from holding a proxy vote on a proposal that would stop the company from being allowed to issue preferred stock.

In his ruling, U.S. District Judge Richard Sullivan decided that Apple had improperly bundled three proposals, including the preferred shareholder measure, which it has said it opposes, with other measures which it supports. Greenlight, which is an Apple shareholder, had made a compelling case that it would be harmed and would likely prevail in a suit.

Greenlight, in a statement, called the ruling, “A significant win for all Apple shareholders and for good corporate governance.” It went on:

“We are pleased the Court has recognized that Apple’s proxy is not compliant with the SEC’s rules because it bundles different matters in Proposal 2. We look forward to Apple’s evaluation of our iPref idea and we encourage fellow shareholders to urge Apple to unlock the significant value residing on its balance sheet.”

Einhorn had sued Apple in a federal court in Manhattan, arguing that its proxy statement violated SEC rules that allow shareholders to vote on “each matter” in the proposals. He has been feuding with Apple over a proposal in the proxy sent to shareholders he says would prevent Apple from issuing perpetual preferred shares to Apple shareholders. He believes such preferred shares would be a good mechanism through which Apple might distribute more cash to its shareholders. Apple has $ 137 billion in combined cash, short- and long-term investments on its balance sheet as of the close of its most recent quarter.

Apple CEO Tim Cook has dismissed Einhorn’s complaints as bizarre. At the same time, Apple has in company statements echoed by Cook sounded willing to consider the notion of preferred shares. At a Goldman Sachs conference last week, Cook called the idea “creative.”

Einhorn has been campaigning for Apple to create preferred shares â€" he calls them iPrefs â€" and argued that a proposal on its proxy statement, specifically Proposal 2, would eliminate that possibility from the corporate charter. Apple has argued that the proposal wouldn’t specifically eliminate preferred shares from being issued.

Cook said last week that the proposal doesn’t eliminate preferred shares, but it does eliminate what he called “blank check preferred” shares from the charter. “What that means is not that Apple could not issue or release preferred shares,” he said at the Goldman conference last week. “It just says that if Apple decided to do it, we’d need to go to our common shareholders to get their approval.”

Apple Pulls Controversial Proxy Proposal After Court Ruling

Apple Pulls Controversial Proxy Proposal After Court Ruling

how-much-money-apple-makes-0Apple has withdrawn from its proxy statement a controversial proposal it had intended to place before shareholders that had drawn the ire, and a lawsuit, from hedge fund manager David Einhorn of Greenlight Capital.

Just moments ago, Apple issued a statement essentially saying it will comply with the ruling of Manhattan federal judge Richard Sullivan issued earlier today saying the proposal improperly bundled too many terms together into one.

Here’s Apple’s statement in full:

“We are disappointed with the court’s ruling. Proposal #2 is part of our efforts to further enhance corporate governance and serve our shareholders’ best interests. Unfortunately, due to today’s decision, shareholders will not be able to vote on Proposal #2 at our annual meeting next week.”

Einhorn triggered a kerfuffle with Apple a few weeks ago saying the proposal â€" number two on Apple’s proxy â€" removed the possibility of perpetual preferred shares from Apple’s corporate charter. He argued such preferred shares â€" he calls them iPrefs â€" would be a great way for Apple to distribute more of its massive hoard of cash ($ 137 billion at last count) to shareholders, beyond the existing dividend. He sued Apple, arguing it wasn’t properly following SEC rules with the proposal, and the judge agreed. Apple CEO Tim Cook had called the lawsuit “bizarre.†

Here's Judge Sullivan's Ruling In Greenlight Capital's Lawsuit Against Apple

Here's Judge Sullivan's Ruling In Greenlight Capital's Lawsuit Against Apple

lawsuits_380-featureBelow is the opinion of Judge Richard Sullivan of the U.S. District Court in Manhattan in the matter of Greenlight Capital V. Apple.

The meat of the opinion is on Page 10:

“Having carefully reviewed the record before it, the Court finds that Greenlight and Gralnick face irreparable harm if they are compelled to vote on Proposal No. 2 in violation of SEC rules. By voting either against the slate of amendments and thus against two amendments they support, or for the amendments â€" including the offending “blank check” provision that they oppose â€" Greenlight and Gralnick will have been forced to vote on a package of items for which they did not have a single position, and denied the right to inform management of their views on specific items.”

Sullivan goes on:

Apple’s arguments in opposition fundamentally misunderstand the harm alleged. For instance, Apple insists that there is no irreparable harm because the “blank check” amendment will not eliminate the company’s power to issue preferred stock. (Opp’n to Green. 17-18.) But the harm is that Greenlight and Gralnick will be forced to cast an unrepresentative and illegal vote, not that they might be denied their desired substantive outcome. Apple’s contention that any harm is mooted because shareholders could reinstate the “blank check” provision through a later proxy vote is likewise beside the point.

Here’s the full decision:

Greenlight Ruling by Arik Hesseldahl

Fox Says No to Dish's TV to Go, With a New Lawsuit

Fox Says No to Dish's TV to Go, With a New Lawsuit

Ergen_1New box, new lawsuit for Charlie Ergen: Fox has asked a federal court to put the kibosh on the newest version of Dish’s Hopper set-top boxes, which are supposed to let users watch live and recorded TV on the go.

That’s separate but related to the lawsuit the big broadcasters have already filed against Dish for last year’s version of the Hopper, which lets users automatically skip commercials.

The new version of the Hopper incorporates some of the Sling “place-shifting” technology that Dish has offered for years, so some TV observers have thought Ergen and company might be able to roll this out without a lawsuit.

On the other hand, Fox (which, like this website, is owned by News Corp.) and the other networks are hammering out Internet and mobile rights with TV distributors on a slow, case-by-case basis. So having Dish offer those capabilities without a deal would pose a problem for programmers, to say the least.

And the Dish guys knew it: “We’re trying to be at the forefront of existing technology,” Dish CEO Joe Clayton said when the company showed off the new Hopper in early January. “If that means some lawsuits, okay.”

And Ergen’s very happy to take his chances in court â€" or at least move the negotiations there for a while. For more on his take on litigation, and everything else, see our hour-long interview with him from last week’s D: Dive Into Media conference.

The AnandTech Podcast: Episode 17

The AnandTech Podcast: Episode 17

We managed to get in one more Podcast before Brian and I leave for MWC 2013 today. With the number of major announcements that happened in the past week, we pretty  much had to find a way to make this happen. On the list for discussion today are the new HTC One, NVIDIA's GeForce GTX Titan, Tegra 4i and of course the Sony PlayStation 4. Enjoy!

The AnandTech Podcast - Episode 17
featuring Anand Shimpi, Brian Klug & Dr. Ian Cutress

iTunes
RSS - mp3, m4a
Direct Links - mp3, m4a

Total Time: 1 hour 9 minutes

Outline - hh:mm

HTC One - 00:00

NVIDIA's GeForce GTX Titan - 00:20

NVIDIA's Tegra 4i - 00:42

Sony's PlayStation 4 - 00:52

As always, comments are welcome and appreciated. 

Samsung Targets BlackBerry in the Enterprise

Samsung Targets BlackBerry in the Enterprise

Samsung Electronics Co. has spent the last several years luring smartphone consumers away from Apple Inc.’s iPhones. Now, the South Korean giant is taking aim at BlackBerry’s still-formidable grip on the world’s most security-conscious government and corporate clients.

Samsung is wooing chief information officers and government agencies, promising its phones â€" which run Google Inc.’s Android operating system â€" are just as secure as BlackBerrys. It has hired dozens of executives and salespeople from rivals and from mobile-security companies, while investing in other smaller, mobile security and data firms.

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Thursday, February 21, 2013

Meet Some of the People at Apple Responsible for Fighting Hackers

Meet Some of the People at Apple Responsible for Fighting Hackers

computer_security

Sergey Nivens / Shutterstock.com

When Apple disclosed to the world yesterday that it, too, had suffered a breach at the hands of unknown hackers â€" apparently by way of a website devoted to iPhone software development â€" it brought some unwelcome attention to the company in an area where it has rarely had much bad news to talk about: Security.

But that’s not to say that Apple hasn’t been preparing â€" quietly as always â€" for the kind of eventualities that tend to crop up when hackers and other digital miscreants are taken to probing your systems for vulnerabilities.

One visible sign of that preparation can be detected in the personnel that Apple has been hiring in the area of software and system security in recent years. Apple rarely if ever comments on any but its most senior hires. Nevertheless, several names have come to light. And while Apple generally doesn’t comment to confirm or deny the role that any of these people may or may not be playing in response to the latest incident, here are some people whose job at Apple involves security.

craig_federighiCraig Federighi: Senior vice president for software engineering, Federighi is in charge of all aspects of Apple’s operating system software, both on the Mac and the iOS platforms, and reports directly to CEO Tim Cook. He inherited responsibility for iOS after last year’s departure of Scott Forstal. He worked at Next Computer, the company Apple acquired in 1996 that brought Steve Jobs back to Apple after more than a decade. Later, Federighi spent a decade at Ariba, including a stint as its CTO. Everyone involved in OS security, whether for the iPhone, iPad or the Mac, reports to him.

david_riceDavid Rice: Hired in 2011 as Apple’s global director of security, Rice is a graduate of the U.S. Naval War College and spent time at the National Security Agency. However, he’s best known for his 2007 book “Geekonomics,” in which he argued that software is a new kind of public infrastructure that when built badly amounts to a public hazard, and those who buy it become virtual crash test dummies who have to suffer with a software industry that is unacco untable for the results.

window_snyderWindow Snyder: Hired in 2010, Snyder lists her title as Senior Product Manager, Security and Privacy. She had previously headed up security operations at Mozilla, the open source software organization responsible for the Firefox Web browser. She has also held software security positions at Microsoft and @stake, a security firm that’s now part of Symantec. She’s listed as co-author, with Frank Swiderski, of a Microsoft-produced book called “Threat Modeling,” which focuses on looking at computer security from the point of view of an attacker.

ivan_kristicIvan Krsti?: Hired in 2009, the Croatian-born Krsti? is in charge of core OS security on the Mac. He previously ran security for the One Laptop Per Child program, where he came up with a method to secure programs in Linux called BitFrost that wrapped individual programs in their own virtual operating environments so that one couldn’t harm the other. The approach was considered so novel that some suggested incorporating it as a core feature of Linux.

kris_pagetKristin Paget: Currently a Core OS Security Researcher, Paget is a Microsoft veteran who’s generally credited with “saving Windows Vista” by forcing a delay in that operating system’s release after demonstrating that it wasn’t as secure as previously thought, Paget joined Apple late last year as a Core OS security researcher. Her hiring was first reported by Wired.

Image: Sergey Nivens / Shutterstock.com

Life After Steve

Life After Steve

[unable to retrieve full-text content]Weird. –The one-word answer given by Apple chairman Arthur D. Levinson Tuesday afternoon at Stanford Business School when he was asked about his experience since Steve Jobs’ death

Wednesday, February 20, 2013

Samsung Details Exynos 5 Octa Architecture & Power at ISSCC '13

Samsung Details Exynos 5 Octa Architecture & Power at ISSCC '13

At CES this year Samsung introduced the oddly named Exynos 5 Octa SoC, one of the first Cortex A15 SoCs to implement ARM's big.LITTLE architecture. Widely expected to be used in the upcoming Galaxy S 4, the Exynos 5 Octa integrates 4 ARM Cortex A7 cores and 4 ARM Cortex A15 cores on a single 28nm LP HK+MG die made at Samsung's own foundry. As we later discovered, the Exynos 5 Octa abandons ARM's Mali GPU for Imagination's PowerVR SGX 544MP3, which should give it GPU performance somewhere between an iPad 3 and iPad 4.

The quad-core A7 can run at between 200MHz and 1.2GHz, while the quad-core A15 can run at a range of 200MHz to 1.8GHz. Each core can be power gated independently. The idea is that most workloads will run on the quad-core A7, with your OS hot plugging additional cores as performance demands increase. After a certain point however, the platform will power down the A7s and start switching over to the A15s. Both SoCs implement the same revision of the ARM ISA, enabling seamless switching between cores. While it's possible for you to use both in parallel, initial software implementations will likely just allow you to run on the A7 or A15 clusters and switch based on performance requirements.

What's most interesting about Samsung's ISSCC presentation is we finally have some hard power and area data comparing the Cortex A15 to the Cortex A7. The table above puts it into numbers. The quad-core A15 cluster occupies 5x the area of the quad-core A7 cluster, and consumes nearly 6x the power in the worst case scenario. The area difference is artificially inflated by the fact that the A15 cluster has an L2 cache that's 4x the size of the A7 cluster, but looking at the die photo below you can get a good feel for just how much bigger the A15 cores are themselves:

In its ISSCC presentation, Samsung stressed the value of its custom libraries, timing tweaks and process technology selection in bringing the Exynos 5 Octa to market. Samsung is definitely marching towards being a real player in the SoC space and not just another ARM licensee.

The chart below is one of the most interesting, it shows the relationship between small integer code performance and power consumption on the Cortex A7 and A15 clusters. Before switching from the little CPU to the big one, power consumption is actually quite reasonable - south of 1W and what you'd expect for a smartphone or low power tablet SoC. At the lower end of the performance curve for the big CPU things aren't too bad either, but once you start ramping up clock speed and core count power scales linearly. Based on this graph, it looks like it takes more than 3x the power to get 2x the performance of the A7 cluster using the Cortex A15s.

 

Three Things to Expect From Tonight's Sony PlayStation Event

Three Things to Expect From Tonight's Sony PlayStation Event

It’s finally here â€" the long-awaited Sony PlayStation event, where the Japanese electronics maker is widely expected to unveil its next-generation videogame console.

(Image from E3 video game expo in 2011.)

While not all of the details are known yet, over the past week there have been advance reports and much speculation about what the “PlayStation 4? will include.

Here are three things to look for at tonight’s event, which kicks off at 6 pm ET:

The new PlayStation is expected to stream games over the Web. Remember Sony’s acquisition of Gaikai Inc. last year? That $ 380 million spend wasn’t for nothing. The Wall Street Journal reported earlier this week that Sony is indeed expected to offer cloud-based gaming components with the new console (in addition to playing good old-fashioned optical discs). There’s a chance that Sony will make older games available only through streaming if the discs aren’t forward compatible with the new console. But there could be new streaming content in there, as well.

This is notable mostly because it underscores the shift toward casual, Web- and mobile-based games that has been impacting the hard-core gaming industry. But cloud-based gaming can be technically difficult, as the story points out, so it will be interesting to see how Sony manages this.

Mobile, mobile, mobile. Even videogame consoles aren’t immune to the mobile craze. There are a couple of ways Sony could go here â€" and maybe it will do both â€" when it comes to mobile: More integration between the console and the PlayStation Vita, Sony’s not-exactly-best-selling handheld device, or with complimentary mobile apps that work with games on the PS4 console and network. This would allow for enhanced play both in the living room and, potentially, on the go, too, where consumers generally fire up their casual (free!) games.

Briefly consider, as an example, the Wii U from Nintendo, which recently had to cut its sales forecast for the new console, and might not have aimed right when it made a proprietary tablet-like controller. But take away “proprietary” and “controller” and you’ve got a tablet â€" which has proved it has a place in gaming.

Here we are now, entertain us. Most people who watch Web videos and movies on their TV sets don’t have “smart” TVs. In fact, most aren’t even using Apple TV or Roku. They’re using videogame consoles. And in that arena Sony faces formidable competition in Microsoft’s Xbox console, which in the past claimed the Most-Popular, Non-PC Video-Streaming Gadget superlative.

But here’s an interesting tidbit, reported by my colleague Peter Kafka late last year: Sony’s PS3 is Netflix’s biggest platform for connected-TV viewing, due in part to the fact that Sony doesn’t slap an additional subscription fee on Netflix-watching on the console. There’s a good chance that Sony will tout additional home streaming options or features as a way to bolster its brand as a multimedia platform â€" if not tonight, then in the near future.

AllThingsD will be at the event, bringing you up-to-date coverage, so check back here later this evening.

FCC Approves New Rules for Cellphone Signal Boosting Devices

FCC Approves New Rules for Cellphone Signal Boosting Devices

cell_tower2After years of long, sometimes tense negotiations, federal regulators today approved new rules for devices, known as boosters, that improve cellphone signals.

The rub is that the devices operate in the same band of spectrum licensed to the carriers whose signal they are trying to boost. While carriers don’t oppose the notion of their customers getting improved signals, they have been concerned about potential interference caused by the devices.

After years of talks, the carriers, consumer groups and device makers have agreed on a set of rules and technical specifications that will govern such products.

“The order is a product of years of work involving all the stakeholders â€" [carriers], consumer groups and the booster industry,” said John Leibovitz, deputy bureau chief of the FCC’s wireless bureau. “We’re happy different groups could come together. We think the time has come to create more certainty.”

Wilson Electronics, a leading manufacturer of boosters, was also glad to see a resolution. “Wilson Electronics applauds the adoption of FCC certification specifications for consumer cellphone signal boosters, which will eliminate poorly designed products that currently plague the market and have been a source of cell site interference,” said COO Joe Banos in a statement.

Under the new rules, signal boosters will have to meet an agreed-upon set of technical specifications. While not granted their own license to operate in the airwaves licensed to the carriers, all the major carriers and many smaller ones have agreed to allow the approved boosters to share their license.

There are separate rules for so-called industrial boosters, the kind used to improve signal in a large office building, stadium or subway.

OCZ Releases Vertex 3.20 with 20nm IMFT NAND

OCZ Releases Vertex 3.20 with 20nm IMFT NAND

Yesterday OCZ introduced an updated version of their Vertex 3: The Vertex 3.20. The name derives from the fact that the new Vertex 3.20 uses 20nm IMFT MLC NAND, whereas the original Vertex 3 used 25nm IMFT NAND. OCZ did the same with Vertex 2 and it's a common practice to move to smaller lithography NAND when it becomes cost-effective. At first the new lithography NAND may be more expensive and limited in availability but once the process matures, prices start to fall and eventually will overtake the old process node. Fortunately OCZ has learned from their mistakes and now the Vertex 3 with new NAND is easily distinguishable from the original Vertex 3, unlike with the Vertex 2 when OCZ silently switched to 25nm NAND.

  Vertex 3.20 Vertex 3
Capacity 120GB 240GB 120GB 240GB
Controller SandForce SF-2281
NAND 20nm IMFT MLC NAND 25nm IMFT MLC NAND
Sequential Read 550MB/s 550MB/s 550MB/s 550MB/s
Sequential Write 520MB/s 520MB/s 500MB/s 520MB/s
4KB Random Read 40K IOPS 35K IOPS 20K IOPS 40K IOPS
4KB Random Write 40K IOPS 65K IOPS 60K IOPS 60K IOPS

I asked OCZ why only Vertex 3 was updated with 20nm NAND and OCZ told me that the 20nm NAND is slower than 25nm. Intel initially told me that their 20nm NAND is as fast as their 25nm NAND (only erase time is slightly slower but that shouldn't impact end-user performance), though it should be kept in mind that OCZ uses NAND from Micron too and their binning process may be different from Intel's. Either way, it doesn't make sense (at least yet) for OCZ to update their high-end SSDs with the slower 20nm NAND, which is why Vertex 4 and Vector will stick with 25nm IMFT NAND. 

In other news, OCZ is also looking to phase out Agility 3 and 4 models. If you've been reading about OCZ's new business strategy (in a nutshell, less products and more focus on high-end market), this move makes a lot of sense because Agility has always been a compromised budget lineup. In the near future the Vertex 3.20 will be OCZ's mainstream model, which is why it was important for OCZ to cut the costs by moving to smaller process node NAND. 

Source: OCZ Press Release

Microsoft Rejiggers Its Yahoo Search Alliance Leadership Too

Microsoft Rejiggers Its Yahoo Search Alliance Leadership Too

Yahoo â€" which I reported yesterday had named Laurie Mann as its new head of its key search unit â€" is not the only one making changes in leadership working with Microsoft on its limping search alliance. Longtime Microsoft veteran Greg Nelson is leaving his role as GM of strategic alliances, which includes the search partnership with Yahoo. Yahoo’s new interface at the software giant will be Bob Wyler, who has been with the alliance team since the deal was struck in 2010. Nelson will take on a new job as GM for a unit called “Display + Monetization,” working on digital advertising initiatives across the company in the advertising business group under Online Services Division COO Rik van der Kooi.

Exercising With Friends in a Webcam Fitness Class

Exercising With Friends in a Webcam Fitness Class

Saturday morning, I joined three friends for a Circuit Training workout class. The odd part was that none of them left their homes and we live thousands of miles away from one another â€" in Massachusetts, North Carolina, Louisiana and Washington, D.C. Our trainer was in California.

For the past week, I’ve been working out using Wello, a website that lets people turn on their computer webcams to take one-on-one, trainer-led exercise classes. Tuesday, Wello launched Group Workouts, which involve up to five participants plus a trainer. They cost as little as $ 10 an hour versus solo sessions that start at $ 35 for an hour. This week, all users get their first group class free. I tested three hour-long group classes ($ 15 each), as well as a 30-minute solo class ($ 29) to get a handle on how the site works.

The thought of seeing friends during workouts and not having to leave home motivated me to use Wello. I could imagine using it as a way to stay in touch with people who live far away, sort of like an activity-based Skype. And unlike using a stale workout DVD, Wello’s live trainers watched each move I made and offered feedback. A pregnant friend in my class even got specific modifications for her condition. (Before using Wello, users are encouraged to fill out a health form. This lets people notify trainers of injuries or specific conditions like pregnancy.)

But the Wello class is only as good as the technology it uses, and two of my classes experienced technical difficulties. In one class, the trainer froze half a dozen times, wasting about 10 minutes refreshing his set-up. (A Wello co-founder, Leslie Silverglide, explained that this trainer’s computer met only the minimum level processor accepted by Wello.) During the same workout, a friend could hear us but couldn’t see us for about 15 minutes. (It turned out she had two browser windows opened, with one showing us while the other hid us.) Another friend who was using the Internet Explorer browser could only be seen. (Wello asks users to read instructions beforehand, including a recommendation to use the Google Chrome browser.)

Despite some glitches, Wello is a solid product that I’ll certainly use again. I liked taking classes without signing up for an expensive year-long gym membership. And it was easy to sort through the trainers on the site to find one who fit my needs.

Of the over 1,000 trainers who have applied to work for Wello, about 200 have been vetted and trained to work in the system as video trainers. Wello looks at experience, specialties, certifications, education, references and other qualifications, and then sorts trainers into three tiers by overall experience, certifications and experience on Wello.

All of the trainers I used fell into the “Tier 2” category. Three were categorized as “fun and friendly” trainers, two fell into the “focused on form” category and one was labeled as an “all business” trainer. A “Celebrity Trainer” category is also available; this means trainers are well-known fitness experts and have experience training celebrities.

You can sort classes by skill level (beginner, intermediate or advanced) and by trainer specialty (like brides-to-be, postnatal, exercise novices or elite athletes). You can also enter a goal to search for a class, such as “get stronger,” “lose weight” or “get Zen.”

Wello’s Silverglide says the company doesn’t mind if two or more people share a webcam for a class as long as they notify the trainer ahead of time. But this isn’t encouraged as it’s harder for the trainer to see two people at once and to give feedback. I tested this by dragging my husband into a Core Conditioning class. It worked, though we were a little squeezed in some exercises and our trainer couldn’t always see us clearly when she tried to check our form.

Like an aerobics class at the gym, Wello’s Group Workouts could be filled with strangers, as was the case for two of my classes, though I didn’t mind. If only two people sign up for a group class, the class will be canceled 12 hours beforehand. Twenty-four hours before the class, Wello will send an email, encouraging you to invite friends; it will put the class on its home page and will send out targeted emails to Wello users to get others to sign up. Wello offers discounted one-on-one workouts to make up for cancellations. Users can always buy pre-paid bundles that cost less than pay-as-you-go workouts.

After users sign into the Wello website, a handy dashboard displays their upcoming and past workouts. If users opt to “follow” favorite trainers, they’ll see a stream of activity from those trainers on the right-hand side of this dashboard screen.

Wello’s screen layout was a bit squeezed on my 13-inch laptop, but looked better on two larger iMac screens. The default layout puts the trainer in the largest viewing screen, making you and other class participants smaller. I wished I could see the trainer in full-screen view; Wello’s Silverglide said this option is something that may be incorporated in the next month. The company also is working on an iPad app.

In one of my group classes, called Morning Meditation Flow, the trainer played music, which set the tone and gave the class an added ambiance. Wello has been experimenting with music and hopes to integrate it into the video platform; for now, trainers can play music on their phones.

When classes went smoothly, the setup worked well. When they didn’t, my classmates and I wanted a way to use text chatting to talk to the trainer â€" or the ability to raise a virtual hand.

Write to Katie at katie.boehret@wsj.com.

Sunday, February 17, 2013

Tesla Owners Hit the Road to Prove Long-Distance Can Be Done

Tesla Owners Hit the Road to Prove Long-Distance Can Be Done

A group of Tesla Model S owners, charged up over a recent New York Times column that challenged the reliability of the electric vehicle, hit the road this weekend to replicate the same drive the Times reporter made.

One of the Tesla S Road Trip cars, at a charging station in Milford, CT.

One of the Tesla S Road Trip cars, at a charging station in Milford, Conn.

The group, which started out with nine cars, drove the 353 miles from Rockville, Md. to Groton, Conn., live-tweeting telemetry updates and color commentary throughout the trip.

But not all of the starting nine completed the entire drive, for varying reasons.

I happened to cross paths with them today at a highway rest stop in Milford, Conn., where I saw the Teslas charging and found the owners sitting inside at a Dunkin’ Donuts. They were on their way back home.

At the rest stop, Tesla owner Aaron Schildkraut told me they had followed the same route the Times’ John Broder did, making pit stops in Newark, Del., and again in Milford, to super-charge their electric vehicles.

In case you haven’t been following the saga and are curious as to why these people would want to spend President’s Day weekend hanging out at rest stops: On Feb. 8, the New York Times ran a column titled “Stalled Out on Tesla’s Electric Highway”, that recounted a less-than-positive experience with the Tesla Model S, an award-winning electric vehicle that claims a 256-mile-per-charge estimated range. Broder’s car battery died during the test drive.

Tesla CEO Elon Musk took to Twitter to call the Times piece a “fake,”  and followed up with a blog post that his supporters said backed up his assertion. Then Broder responded with a blog post of his own. Short version: If you’re a big Tesla fan, you don’t believe the Times. Lots of other people do.

The “Tesla Road Trip” folks aren’t the first to jump at the opportunity to mimic Broder’s drive. Last week, a reporter from CNN made the drive from Washington, D.C., to Boston without needing the help of a flatbed truck, although, as the reporter wrote, the trip was not anxiety-free.

The Tesla Road Trip drivers, hanging out inside the rest stop while they wait for their cars to finish charging.

The Tesla Road Trip drivers, hanging out inside the rest stop while they wait for their cars to finish charging.

None of the Tesla Road Trip cars have run out of juice, the group said. But the trip was not without incident: One driver’s Tesla S stopped working at the Delaware charging station, due to what they believe was faulty circuitry. The owner called Tesla support, the group said, and a software update was pushed to his car remotely, allowing him to drive it to Milford.

Tesla has not yet responded to a request for comment about that vehicle’s troubles.

In total, only four of the original nine Tesla S drivers stuck it out for the whole trip, from Rockville to Groton and back south. Some opted out early on, in Delaware. Another driver, during the first leg of the trip, chose to stay in New York City and see a Broadway play.

“We were going 65 [miles per hour] pretty much the whole trip,” Schildkraut said, noting that they slowed down when they drove through New York City and when they encountered snowy weather.

“I think Broder’s biggest problem was that he didn’t charge his car fully,” one of the drivers, Dante Richardson, opined. “You wouldn’t fill up your car with gas for 50 miles if you were taking a 100-mile road trip.”

The group said their trip was not commissioned or sponsored by Tesla, although they said Tesla vice president of sales George Blankenship contacted them after hearing about the mission.

“We FaceTimed with him during the drive,” said driver Lanny Hartmann, who spearheaded most of the group’s social media efforts.

Microsoft Surface Pro mSATA SSD Upgrade: Dangerous but Successful

Microsoft Surface Pro mSATA SSD Upgrade: Dangerous but Successful

Unlike current ARM or Atom based tablets, Microsoft's Surface Pro integrates a full blown mSATA SSD. My review sample included a 128GB Micron C400, while I've seen reports of users getting Samsung PM830 (OEM SSD 830) based drives. Both of these drive options are great so long as you remember to keep a good amount of space on the drive free (15 - 25% free space is a good rule of thumb). Unfortunately, Microsoft only offers two capacities (64GB and 128GB) despite there being much larger mSATA SSDs available on the market. To make matters worse, supplies have been tight of the 128GB Surface Pro, with 64GB models a little easier to come by. 

A few adventurous Surface Pro owners have decided to try to swap out their 64GB mSATA SSDs with larger models. One of our readers (Tim K.) managed to successfully transplant a 240GB Intel SSD 525 in his Surface Pro. The trick is to make sure you clone the original GPT formatted mSATA SSD properly. For this, Tim used Reflect to clone the drive and MiniTool Partition Wizard to expand the data partition to the full capacity of the new SSD.

While he had no issues getting the drive working, his Surface Pro did sustain damage during the upgrade process. As we learned from iFixit's teardown of the tablet, there's a ton of adhesive everywhere and melting/breaking it is the only way to get inside Surface Pro. Unfortunately the cable that drives the touchscreen was pulled up when Tim separated the display from the VaporMg chassis. The tablet works as does the pen, but the display no longer functions as a capacitive touchscreen.

Tim tried to use a conductive pen to restore contact between the cable and the contacts on the back of the display but so far hasn't had any luck (if any MS engineers who worked on Surface Pro are reading this and have any suggestions feel free to comment here or email me). The process of disassembling the Surface Pro isn't easy. It took Tim roughly an hour and a half to get inside. With the knowledge that he now has, Tim believes that he'd be able to get in without damaging the unit but he cautions against anyone else looking to get into Surface Pro. I didn't want to risk tearing apart my Surface Pro review sample, so I'm grateful to Tim for going the distance to prove it works. He's also awesome enough to share photos of the aftermath with us and post a thread in the forums to help other folks brave enough to try this.

John566 over at the tabletpcreview forums managed to get into his Surface Pro safely (it looks like he didn't attempt a complete disassembly, but rather left the cable side of the display in place and just lifted up the other side). He was having issues getting the new SSD (a 256GB Micron C400) recognized however.

Source: AnandTech Forums

Are Gamers Waiting for the New Consoles, or Have They Moved On?

Are Gamers Waiting for the New Consoles, or Have They Moved On?

Sony will unveil its newest PlayStation on Wednesday, six years after the last wave of consoles hit the market.

funny-pictures-cat-waits-outside-of-mousehole

In recent years, game sales have declined dramatically, with software and hardware making up only half of industry spending, according to NPD Group. The other half now goes toward downloadable content and microtransactions â€" in other words, digital content for consoles, smartphones and Facebook.

Because of this seismic shift in gamer behavior, many industry veterans are banking on the release of the new PlayStation, and a new Xbox coming later this year from Microsoft, to provide a jolt in traditional game sales.

On Wednesday, Sony is hosting an event in New York, where it is expected to unveil the PlayStation 4, as it has been nicknamed. Sony’s machine is expected to come in time for the holidays, along with the Xbox, although Microsoft declines to comment on its plans.

The good news is, that in the past, new hardware has always led to more software sales; as consumers bought one, they bought more of the other. But after a lackluster launch of the Wii U by Nintendo this holiday season, some wonder if a living-room-driven gaming experience has as much firepower as it once did.

“I feel like consumers are happy, and I’m not sure if there will ever be the right time to release a console again,” said Jerry Holkins, co-founder of Penny Arcade, a company that produces provides commentary on the industry through Web comics. “I think the spend is elsewhere. I don’t think they are waiting for the next generation; they are happy with where they are playing today.”

The Wii U's touchscreen also has high-definition graphics.Electronic Arts’ John Riccitiello is more optimistic about the prospects of the next-generation devices. But then, as one of the industry’s biggest publishers, he has to be. During the company’s last conference call, he said that the December quarter was disappointing, but “that often happens when the consumer carries the expectation of a console transition.”

In January, Nintendo slashed its sales outlook after holiday sales of the Wii U failed to hit expectations. The poor turnout does not provide a lot of support for the theory that consumers were just holding back spending for the release of the new hardware.

The Japanese game company was hoping to rekindle consumer excitement by launching the Wii U with a controller that had a six-inch touchscreen display and acted much like Apple’s iPad. It also enabled consumers to interact with their TVs, by allowing owners to comment on programming within a closed social network. But the console was mostly trying to extend the life of the traditional videogame business, which relies on selling packaged software at $ 60 apiece.

Again, Riccitiello is hopeful that Nintendo’s performance is not an indication of the other two launches.

“I wouldn’t say that we see much correlation between the results that Nintendo has shown with their console debut of the Wii U, and what we see coming,” he said. “We see a pretty sharp distinction and, unfortunately, I am unable to go any further than that.”

But there’s no way to discount what has happened in the games industry since the last generation of devices launched. Social and mobile platforms have led to the rise of the 99-cent game and the free-to-play business model. Gamers have grown to enjoy playing a game without having to pay a dime. Then, if they want to, they can invest as much as they want.

If Sony or Microsoft are to be successful, adopting new business models may be the key.

There are already some signs of Sony’s willingness to change. According to The Wall Street Journal, Sony will provide a new streaming game service that will allow users to play games delivered over the Internet. The service is designed to use current PlayStation 3 titles on the new console. While cloud gaming hasn’t really taken off on other platforms, the technology does enable other pricing models, like subscriptions.

angry_birds_storeAnother development since the last generation of consoles hit store shelves is how much the definition of a gamer has changed. With the massive popularity of Rovio’s Angry Birds and Zynga’s FarmVille, gamers aren’t just “hard-core” players but also housewives and touchscreen-savvy children.

To be sure, Microsoft has been aggressive in reaching out to a broader audience. Last week, it said that 38 percent of Xbox users are women, and more than 51 percent of owners are people who have kids. Overall, it said non-gaming usage has soared by 57 percent year over year.

Despite interest in other platforms, many also believe that there’s still a time and a place for the highest-fidelity experience possible. The console, with its high computing power, is often the perfect delivery mechanism for a gunshot to the face, or a perfectly depicted battle scenes â€" a fact that Activision proves year after year with its title Call of Duty, which defies industry trends. This year, for instance, the title under the name of Black Ops 2 crossed $ 1 billion in sales in just 15 days.

Anil Dharni, an SVP of Gree, has focused on publishing hard-core titles like Crime City for tablets, but still believes that consoles “serve an audience, who wants a high-fidelity experience that mobile devices can’t deliver today.” He thinks the traditional gaming market will decline, “but it’s not going anywhere anytime soon.”

Penny Arcade’s Holkins says he will continue buying consoles even if that makes him look old. “I liked having a console,” he said. “I enjoyed that, and I’ll still do that.”

Apple Airs New Ads With Beating Hearts, Sharks and All That Jazz

Apple Airs New Ads With Beating Hearts, Sharks and All That Jazz

Here are two ads â€" called “Alive” and “Together” â€" that Apple just released to tout its iPad and iPad mini. They’re a clear departure from Apple’s previous spots.

With jazzy music and quick word-association, they are much more hyperactively catchy than the usual doink-doink, thinking-nerd style of many others, and they feature a range of very active and visually arresting apps.

Here they are:

Office for iPad, HBO Comes to AirPlay, Bill Gates on Reddit and More: The AllThingsD Week in Review 2/10/13 – 2/16/13

Office for iPad, HBO Comes to AirPlay, Bill Gates on Reddit and More: The AllThingsD Week in Review 2/10/13 â€" 2/16/13

Saturday, February 16, 2013

HBO's Berkes Restructures Digital Team (Memo)

HBO's Berkes Restructures Digital Team (Memo)

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About two weeks ago, I heard about a restructuring under HBO SVP of consumer technology Otto Berkes, who also takes over the job of CTO in March from longtime vet Bob Zitter. The former Microsoft exec and Xbox co-founder was named the top tech figure at the premium cable network at the end of last year, after being the primary developer of its popular HBO Go and MAX Go streaming video offerings.

As part of the changes, the memo of the Time Warner unit said, product strategy and development exec Hans Deutmeyer is leaving HBO.

HBO has been very active in the digital space, increasingly offering its shows on a variety of mobile devices. Earlier this week, at our D: Dive Into Media conference, HBO said its subscribers will be able to stream programming from an Apple iPhone or iPad onto their television via AirPlay.

All the various details are below, in a memo HBO sent to its employees at the end of January:

HBO GO has established HBO as a company that understands the value of technology as a tool for delivering great content and experiences to consumers, and HBO.com has become a primary means of driving broad consumer engagement and awareness of our offerings. We are proud of these achievements and also recognize that we have more ahead of us to accomplish. Over the course of the next several years, our mission is to build best-in-class technology execution capabilities. That mission is central to ensuring that HBO has the tools available to support our business through the ongoing technology-based disruption of media and to support new areas of growth. Like other leading Internet-based video service providers, we will design, build, and deploy scalable products with global reach.

Achieving these goals will require focus and a disciplined approach. Roles and responsibilities must be clear and well-defined to ensure efficient distribution of work and smooth collaboration between groups and people. In order to provide the organizational framework needed to achieve our goals, I am restructuring Digital Products around four functional groups (listed alphabetically):

1. Infrastructure Operations & QA,
2. Program Management,
3. Software Engineering,
4. User Experience & Product Design.

Each of these groups will have responsibilities for both HBO GO and HBO.com as appropriate for the functional areas of each group. This will enable more efficient end-to-end integration and coordination of our design, platform architecture, and infrastructure development.

The attached “Digital Products Organizational Pillars” slide illustrates the roles and responsibilities of each of these four functional groups in greater detail. The leaders of these groups will report directly to me and will continue to do so after my transition to the CTO role.

Donna Stalworth will continue to head up the infrastructure operations and QA efforts in Digital Products. She will also add build and release management to her responsibilities.

Rebekah Calabrese will be stepping into the role of VP of Program Management for Digital Products. She and her team will be responsible for cross-group coordination, project management, budget management, technology vendor relationships, and overall status communication for Digital Products. Rebekah will also continue to provide contract support for Digital Products as well as the other technology groups. Her team will consist of the existing Digital Products program and project management staff and her current reports.

Drew Angeloff will lead all of Digital Products’ software engineering activities in New York as well as in Seattle. Centralizing consumer software engineering in one group under one leader will maximize coordination and the flow of information, and will help ensure a consistent and robust software architecture. This is especially important given geographic distance between the New York and Seattle teams. The engineering staff working on device application development and the GO service currently on Rob Caruso’s team will now report to Drew.

Rob Caruso and the workflow team led by Jason Kui will transition to Diane Tryneski’s organization; Rob will report to Diane. Rob’s new charter is to build software engineering capabilities to optimize digital asset creation, management, and security, and to create technologies that unlock the full potential of software in the digital content area. Rob and his team will collaborate closely with Digital Products to ensure that our digital content technologies and our consumer-facing products inform each other to enable unique and innovative content-driven user experiences. This new role and group will be critical to achieving end-to-end software technology excellence.

Dina Juliano will lead the User Experience & Product Design organization. Her team’s responsibilities will include HBO GO, HBO.com, and HBO On Demand. Dina’s team will conceive, design, and realize new digital experiences in partnership with key stakeholders across HBO. She and her team will incorporate consumer and market insights to create a coherent product vision and roadmap that engages our users. Dina’s team will consist of her existing team and the groups formerly in Hans Deutmeyer’s organization.

Hans has decided to leave HBO to pursue opportunities that better align with his future interests. Hans has been a part of the HBO GO story since its genesis and has played a key role in bringing it to the market successfully. Given the new organizational direction, he has decided that this is the right time for him to pursue other opportunities. I want to thank Hans for his contributions and wish him success in his new endeavors.

Please welcome Donna, Rebekah, Drew, Rob, and Dina in their new roles. The changes in their teams and roles are effective immediately.

I am very excited about the new organization and am confident that we have the right the structure, leadership, passion, talent, and creativity needed to deliver best-in-class digital products to our users.

Please let your manager or me know if you have any questions.

Thank you-

â€" Otto â€"

iBuyPower Revolt System Review: Closing the Boutique and Opening the Store

iBuyPower Revolt System Review: Closing the Boutique and Opening the Store

Introducing the iBuyPower Revolt

At CES 2013, the PC boutique iBuyPower announced a product that's in many ways much more than the sum of its parts. They announced the Revolt, a small form factor gaming PC that's riding the same wave of small gaming PCs that includes Alienware's X51, DigitalStorm's Bolt, and the review pending Steiger Dynamics LEET. These products are essentially about the move of PC gaming into the living room, something arguably predicated by the continued miniaturization of PC hardware, a very mature gaming platform that's had time to sand off its harsh edges just as gaming consoles continue to develop more and more of their own, and the convergence of games for all three main gaming platforms.

The iBuyPower Revolt isn't just another indicator of a sea change in gaming and an upswing in interest in PC gaming, though. What iBuyPower has done with the Revolt is create a PC product that is almost wholly their own, from the chassis toâ€"and this part is crucialâ€"the motherboard. That makes the Revolt notable both in terms of how it falls into the larger PC gaming landscape, but also in how it establishes iBuyPower not as a boutique, but as a legitimate vendor with the potential to compete with heavyweights like Dell, HP, Lenovo, Acer, ASUS, and Toshiba. That means that more than just balance sheets hinge on the Revolt's success; to an extent, iBuyPower's very nature in the market hinges upon it. The question becomes: can the Revolt possibly live up to expectations?

In much the same fashion as Alienware's X51, the iBuyPower Revolt is essentially designed to continue the trickle down progress of PC gaming hardware. This isn't another system on shelves marketed as a gaming system but shipping with anemic graphics kit; the Revolt starts at a GeForce GTX 650 for just $ 649. That's significant when you take into account the already aggressive Alienware X51, which presently starts at $ 649 but only offers a GeForce GT 640. DigitalStorm's Bolt doesn't even really show up to compete in this price range, to say nothing of other boutiques.

It's also important to again note that the Revolt is designed completely in house by iBuyPower. Their traditional close partnership (putting it mildly) with NZXT doesn't come into play here; the Revolt is entirely their baby. The fact that they use their own motherboard design is significant as well; it allows them to remove the motherboard video outputs from Z77 entirely, a smart change for usability's sake. It's also in many ways the defining characteristic of the Revolt; over the past year we've seen boutiques design their own cases, but the actual electronics are another matter entirely.

iBuyPower Revolt Specifications
Chassis Custom iBuyPower
Processor Intel Core i7-3770K
(4x3.5GHz, Turbo to 3.9GHz, 22nm, 8MB L3, 77W)
Motherboard Custom Z77 Board
Memory 1x8GB G.Skill DDR3-1600 (maximum 2x8GB)
Graphics eVGA NVIDIA GeForce GTX 670 2GB GDDR5
(1344 CUDA Cores, 1002MHz/1084MHz/6.2GHz core/boost/RAM, 256-bit memory bus)
Hard Drive(s) Intel 330 120GB SATA 6Gbps SSD

Western Digital Caviar Blue 1TB SATA 6Gbps SSD

Optical Drive(s) Optiarc Slot-loading DVD+/-RW
Power Supply FSP 500W 80 Plus Gold 1U PSU
Networking Broadcom NetLink Gigabit Ethernet
Realtek RTL8723A 802.11b/g/n 2.4GHz Wireless Ethernet
Bluetooth
Audio Realtek ALC899
Speaker, line-in, mic, and surround jacks
Front Side Power button
LED lighting toggle
Slot-loading optical drive
SD card reader
2x USB 3.0
Mic and headphone jacks
Top Side -
Back Side PS/2
4x USB 3.0
Clear CMOS button
2x USB 2.0
eSATA
Gigabit ethernet
Mic, line-in, headphone, and surround jacks
Optical out
2x DVI (GTX 670)
1x HDMI (GTX 670)
1x DisplayPort (GTX 670)
Operating System Windows 8 64-bit
Dimensions 16.2" x 4.6" x 16"
(412mm x 117mm x 407mm)
Extras Card reader
80 Plus Gold PSU
140mm CPU radiator
Warranty 1-year limited parts and labor
Pricing Starts at $ 499
Review system configured at $ 1,553
MSRP of review system: $ 1,199-$ 1,299

When you configure the Revolt, you can opt for a little bit less of the awesome stuff. The entry-level $ 499 configuration isn't a gaming system, and features an i3 with HD graphics and an ASRock B75 motherboard. It's the $ 649 configuration featuring the IGP-free Intel Core i5-3350P and GeForce GTX 650 that's more impressive. Our review system is much beefier, and I'll admit to being skeptical about that MSRP when the custom price tag comes in so much higher.

iBuyPower's BIOS will actually let you overclock the CPU yourself (or you can order it overclocked directly from them), and they charge an amusing $ 44 premium for the NZXT Kraken X40 over the Asetek 550LC liquid cooler (itself $ 35 more than the stock cooler). The 550LC is a 120mm closed loop cooler, while the Kraken X40 is really just a rebranded Asetek unit with a 140mm radiator instead.

Suffice to say, our review configuration is a powerful gaming system in a fairly smaller form factor (I'll discuss build quality later on), and if they can hit their MSRP they'll undercut everyone else. As it stands, the most expensive stock configuration they have available employs an i5-3570K, stock cooler, an abnormally short 4GB of DDR3-1600, a 1TB hard disk, no wireless connectivity, and a GeForce GTX 660 2GB for $ 899. Pre-order the $ 999 retail model from NewEgg, and you gain a small overclock on the i5-3570K, a liquid cooler, and 8GB of RAM, but you get cut down to a 500GB HDD.

How does that $ 899 model compete with Alienware's X51? Fairly favorably, actually. It slots in between their anemic $ 799 configuration, which features an i5-3330 and a paltry GeForce GT 640, and their robust $ 1,099 configuration, which features an i7-3770 and OEM version of the GTX 660. Alienware's OEM GTX 660 enjoys more shaders at lower clocks via a cut-down GK104 chip, while the retail GTX 660 iBuyPower uses features less shaders at higher clocks via a full-fat GK106. You can get an X51 in the Revolt's neighborhood by upgrading an i5 model with a GTX 660, but generally iBuyPower enjoys a price advantage.

//PART 2