Thursday, March 28, 2013

Sweet? Biz Stone Is Poised to Launch New Mobile Startup Called Jelly.

Sweet? Biz Stone Is Poised to Launch New Mobile Startup Called Jelly.

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According to sources, Twitter co-founder Biz Stone is close to launching a new startup called Jelly, which one person called a “native mobile” effort.

While it’s not clear exactly what that means, sources said the well-known entrepreneur has already hired four or five employees to form a team on the mystery product that will likely be aimed at smartphones and tablets.

It’s an interesting move, since Stone is also running a small incubator called Obvious with one of his Twitter co-founders, Ev Williams. They left their daily roles at the high-profile microblogging service to create Obvious, which has startups such as Lift, Branch and Medium in its portfolio.

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There has been low-level chatter in Silicon Valley about Stone’s startup, which some have taken to mean he is no longer working as much with Williams at Obvious. But sources said that is not the case and both are involved in helping their small group of startups.

That said, Williams has been focusing more on Medium, an effort to rejigger blogging and content platforms. Meanwhile, another Obvious principal, Jason Goldman, has been focused on Branch, an online conversation-focused site.

Presumably, Obvious will invest in Jelly.

AT&T Samsung Galaxy S4 Preorders Start April 16

AT&T Samsung Galaxy S4 Preorders Start April 16

AT&T announced today that it will start taking preorders for the Samsung Galaxy S4 on April 16. Pricing is set at $ 250 with a two-year contract, but the carrier stopped short of revealing when the device will actually ship. Details will be provided closer to launch, and customers can sign up for email updates on AT&T’s website.

Klout Hooks Deeper Into Bing and Instagram Data

Klout Hooks Deeper Into Bing and Instagram Data

Social media influence scoring startup Klout announced Thursday that it will more fully integrate users’ Instagram and Microsoft Bing accounts. Now a users’ Instagram influence will be factored into a user’s overall Klout score. Bing accounts are able to be connected, but the data will be considered in Klout scores in the future. In the past, the company connected to a number of other accounts to measure social influence, including Facebook, Twitter and LinkedIn.

Rosewill Blackhawk Ultra Case Review: Were It Not For Competition

Rosewill Blackhawk Ultra Case Review: Were It Not For Competition

Introducing the Rosewill Blackhawk Ultra

We've long maintained that Rosewill's Thor v2 is one of the best deals floating around for enthusiasts. In that enclosure, Rosewill has a product that's fairly feature rich, quiet, and offers stellar performance. Yet the Thor v2 isn't the flagship of their enclosure line, but today we have that flagship in house. Given its predecessor's stellar performance, expectations are pretty high for the Blackhawk Ultra.

This case is huge, enthusiast class through and through, but it's far less ostentatious than the Thor v2. Our rep at Rosewill has repeatedly cited the Blackhawk Ultra as a bestseller and consistently highly rated enclosure, and it's not hard to see why users might buy it without a second thought: in every sense of the word, this case has a lot of fans. Just about anywhere Rosewill could put a fan, they did, and you'll see when I start breaking it down exactly what I mean.

Rosewill Blackhawk Ultra Specifications
Motherboard Form Factor Mini-ITX, Micro-ATX, ATX, E-ATX, XL-ATX, HPTX
Drive Bays External 4x 5.25" (5.25" to 3.5" adapters included)
Internal 10x 3.5"/2.5"
Cooling Front 2x 140mm red LED intake fan, 2x 140mm intake fan (behind drive cage)
Rear 1x 140mm exhaust fan (supports 120mm)
Top 2x 230mm red LED exhaust fan (supports 2x 180mm, 3x 120mm/140mm)
Side 1x 230mm red LED intake fan (supports 9x 120mm)
1x 120mm/140mm fan mount behind motherboard tray
Bottom 1x 120mm/140mm fan mount
Expansion Slots 10
I/O Port 4x USB 2.0, 2x USB 3.0, 1x Headphone, 1x Mic
Power Supply Size ATX
Clearances HSF 170mm
PSU 220mm
GPU 404mm
Dimensions 9.45" x 25" x 25.99"
240mm x 635mm x 660mm
Weight 36.6 lbs. / 16.6 kg
Special Features USB 3.0 via internal header
Hotswap SATA bay
Secondary power supply bay
Internal fan hubs
Price $ 179

Rosewill cites the Blackhawk Ultra as supporting the Corsair H100, which is almost like saying something might explode in a Michael Bay film. The reality is that the Blackhawk Ultra has very healthy radiator support, and a lot of that is due to the substantially increased height as a result of the secondary power supply bay at the top of the case. This bay is blocked off initially, and you'll have to remove one of the 230mm fans from the top to use it.

In keeping with the Thor v2's design, though, it's interesting to see just how much mileage Rosewill is willing to get out of these enormous 230mm fans. Suffice to say that cooling shouldn't be a huge issue, but at eight fans installed stock, it's easy to suspect the Blackhawk Ultra will have trouble with noise. That trouble may be compounded by the one feature the Thor v2 has that the Blackhawk Ultra lacks: a fan controller. Rosewill opted instead for a pair of fan hubs inside the enclosure that support five fans apiece, and the whole thing comes wired and ready to go for the most part.

Twitter's Developer Event Will Deal With Cards

Twitter's Developer Event Will Deal With Cards

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Like I said before: The future of Twitter’s platform is all in the cards.

Twitter plans to introduce a new set of mobile-focused features to third-party developers at an event at the company’s San Francisco headquarters next week, making it easier for outsiders to create and fill the Twitter-verse with higher-quality content.

The crux of the event is focused on Twitter’s “Cards” technology, according to sources familiar with the matter. Cards are essentially a way for third parties to incorporate rich multimedia â€" article snippets, video and images â€" inside of tweets themselves, instead of only including text-based links.

At the event, Twitter plans to announce additional types of Cards beyond the three that third parties currently have available, according to sources. The aim, Twitter will argue, is to help app developers incorporate their content into the tweets themselves, which will help drive traffic back to developers’ applications.

Since the company debuted the feature last year, Twitter Cards have slowly rolled out to select big-brand partners, and then subsequently to smaller organizations after completing an application and review process. Twitter will continue to encourage developers to incorporate the Cards technology into outside apps, and continue to ask developers to apply for the program.

twitter_gearI pinged Twitter to ask for more details, but the company had nothing to share with me.

The initiative is one of a series of moves for Twitter’s grand developer platform plan, as the company aims to create a full ecosystem of rich media content on the service. Over the past year, the company has moved beyond simply providing a stream full of text to users, making the service more visually oriented. The rationale is simple â€" people engage with and click more on rich, visual content. It’s true for Facebook, and it’s true for Twitter. So pushing outsiders to provide more of that content and push it into Twitter’s stream is definitely good for Twitter’s long-term engagement prospects on the whole.

As Twitter will argue next week, it’s not just good for Twitter. Developers who build tweeting options into their apps, and subsequently include the Cards technology in those tweets, have a much better shot at distributing their applications to a wider audience. Right now, small-time developers are stuck buried inside Apple’s App Store or Google Play, making it difficult to gain users.

Currently, I’d say Twitter isn’t necessarily viewed as the go-to social platform for app distribution. Facebook, on the other hand, has made a massive pitch to third-party developers over the past year, asking them to not only build apps atop the Facebook platform, but also to use Facebook’s mobile application installation advertisement products â€" basically a way of paying Facebook to promote your app â€" in order to increase distribution. I’ve heard those ads work fairly well for developers who are using them.

Twitter doesn’t want Facebook to be seen as the only social platform for app distribution.

So yes, it’s sorta nerdy stuff, and no, it’s not an earth-shattering announcement. But it’s still another small step for the company on the road to creating a more robust, developer-friendly platform.

Viral Video: Apples, Not Apps

Viral Video: Apples, Not Apps

[unable to retrieve full-text content]Or perhaps an apple and not Apple.

Wednesday, March 27, 2013

Cyber Attack on Spam Fighter Said to Be Over

Cyber Attack on Spam Fighter Said to Be Over

Companies that monitor Internet traffic said Wednesday that an intensive cyber attack against a European spam-fighting organization has ended.

The attack against the Spamhaus Project Ltd., a nonprofit group that tracks spammers, was massive enough to slow some of the traffic on the Web to a crawl.

Read the rest of this post on the original site »

BlackBerry's Q4: A Preview of Coming Attractions

BlackBerry's Q4: A Preview of Coming Attractions

Poseidon_rocky_2BlackBerry, the company formerly known as Research In Motion, will post financials for its fourth fiscal quarter before the opening bell Thursday. But they’ll only offer a first glimpse into the company’s efforts to get financially back on track.

The quarter â€" which ended on March 2 â€" includes just a few weeks of sales of the Z10, which debuted in the U.K. on Jan. 31 before gradually rolling out to other markets. It doesn’t include U.S. sales at all â€" those began just last week. So for BlackBerry, the real moment of truth will come in Q1, when the company has a full quarter of Z10 sales data to report. Today’s earnings are just a trailer for a movie that hasn’t yet settled on a story line. Could be a “Rocky”-esque comeback story. Could be a “Poseidon Adventure”-style disaster film. We’re not likely to know which for some time.

So what to expect from today’s earnings? Analysts have been forecasting a loss of 29 cents per share on revenue of $ 2.8 billion, according to consensus estimates from Thomson Reuters. They’re looking for total handset shipments in the range of 6.5 million to 7 million units. And, according to a compilation of forecasts from MarketWatch, they’re expecting BlackBerry to announce shipments of a little more than 1 million Z10s. Not unreasonable considering initial pent-up demand from the BlackBerry faithful.

There are a few wildcards to keep track of here, though. BlackBerry’s total handset shipments may have suffered a bit because of customers postponing their purchases in anticipation of the Z10. And then there’s the company’s subscriber base. BlackBerry lost one million subscribers last quarter. It’s entirely possible that it has suffered further erosion during this one.

But that’s to be expected. BlackBerry is a company navigating a difficult transition. That said, a decent Blackberry 10 debut in the fourth quarter may well set the company up for a profitable first quarter.

So, “Rocky” or “The Poseidon Adventure”? We’ll get our first hint tomorrow morning.

You Won't Believe How Adorable This Kitty Is! Click for More!

You Won't Believe How Adorable This Kitty Is! Click for More!

Employees beware: Don’t fall prey to a cat named Dr. Zaius.

“Check out these kitties! :-)” read emails featuring the photo of a Turkish Angora cat with a purple mohawk, sent to nearly two million cubicle dwellers so far. It includes an attachment or link promising more feline photos. Those who click get a surprise: Stern warnings from their tech departments.

Read the rest of this post on the original site »

FCAT: The Evolution of Frame Interval Benchmarking, Part 1

FCAT: The Evolution of Frame Interval Benchmarking, Part 1

In the last year, stuttering, micro-stuttering, and frame interval benchmarking have become a very big deal in the world of GPUs, and for good reason. Through the hard work of the Tech Report’s Scott Wasson and others, significant stuttering issues were uncovered involving AMD’s video cards, breaking long-standing perceptions on stuttering, where the issues lie, and which GPU manufacturer (if anyone) does a better job of handling the problem. The end result of these investigations has seen AMD embarrassed and rightfully so, as it turned out they were stuttering far worse than they thought, and more importantly far worse than NVIDIA.

The story does not stop there however. As AMD has worked on fixing their stuttering issues, the methodologies pioneered by Scott have gone on to gain wide acceptance across the reviewing landscape. This has the benefit of putting more eyes on the problem and helping AMD find more of their stuttering issues, but as it turns out it has also created some problems. As we laid out in detail yesterday in a conversation with AMD, the current methodologies rely on coarse tools that don’t have a holistic view of the entire rendering pipeline. And as such while these tools can see the big problems that started this wave of interest, their ability to see small problems and to tell apart stuttering from other issues is very limited. Too limited.

In their conversation AMD laid out their argument for a change in benchmarking. A rationale for why benchmarking should move from using tools like FRAPS that can see the start of the rendering pipeline, and towards other tools and methods that can see the end of the rendering pipeline. And AMD was not alone in this; NVIDIA too has shown concern about tools like FRAPS, and has wanted to see testing methodologies evolve.

That brings us to this week. Often evolution is best left to occur naturally. But other times evolution needs a swift kick in the pants. This week NVIDIA has decided to give evolution that swift kick in the pants. This week NVIDIA is introducing FCAT.

FCAT, the Frame Capture Analysis Tool, is NVIDIA’s take on what the evolution of frame interval benchmarking should look like. By moving the measurements of frame intervals from the start of the rendering pipeline to the end of the pipeline, FCAT evolves the state of benchmarking by giving reviewers and consumers alike a new way to measure frame intervals.  A year and a half ago the use of FRAPS brought a revolution to the 3D game benchmarking scene, and today NVIDIA seeks to bring about that revolution all over again.

FCAT is a powerful, insightful, and perhaps above all else labor intensive tool. For these reasons we are going to be splitting up our coverage on FCAT into two parts. Between trade shows and product launches we simply have not had enough time to put together a complete and proper dataset for FCAT, so rather than to do this poorly, we’re going to hold back our results until we’ve had a chance to run all of the FCAT tests and scenarios that we want to run

In part one of our series on FCAT, today we will be taking a high-level overview of FCAT. How it works, why it’s different from FRAPS, and why we are so excited about this tool. Meanwhile next week will see the release of part two of our series, in which we’ll dive into our FCAT results, utilizing FCAT to its full extent to look at where FCAT sees stuttering and under what conditions. So with that in mind, let’s dive into FCAT.

Since we covered the subject of FRAPS in great detail yesterday, we’re not going to completely rehash it. But for those of you who have not had the time to read yesterday’s article, here’s a quick rundown of how FRAPS measures frame intervals, and why at times this can be insufficient.

Direct3D (and OpenGL) uses a complex rendering pipeline that spans several different mechanisms and stages. When a frame is generated by an application, it must travel through the pipeline to Direct3D, the video drivers, a frame queue (the context queue), a GPU scheduler, the video drivers again, the GPU, and finally after that a frame can be displayed. The pipeline analogy is used here because that’s exactly what it is, with the added complexity of the context queue sitting in the middle of that pipeline.

FRAPS for its part exists at almost the very beginning of this pipeline. It interfaces with individual applications and intercepts the Present calls made to Direct3D that mark the end of each frame. By counting Present calls FRAPS can easily tell how many frames have gone into the pipeline, making it a simple and effective tool for measuring average framerates.

The problem with FRAPS as it were, is that while it can also be used to measure the intervals between frames, it can only do so at the start of the rendering pipeline, by counting the time between Present calls. This, while better than nothing, is far removed from the end of the pipeline where the actual buffer swaps take place, and ultimately is equally removed from the end-user experience. Furthermore because FRAPS is so far up the rendering pipeline, it’s insulated from what’s going on elsewhere; the context queue in particular can hold up to 3 frames, which means the rate of flow into the context queue can at times be very different from the rate of flow outside of the context queue.

As a result FRAPS is best descried as a coarse tool. It can see particularly egregious stuttering situations â€" like what AMD has been experiencing as of late â€" but it cannot see everything. It cannot see stuttering issues the context queue hides, and it’s particularly blind to what’s going on in multi-GPU scenarios.

Twitter Could Do $1 Billion in 2014, Says eMarketer

Twitter Could Do $1 Billion in 2014, Says eMarketer

Twitter could generate close to $ 1 billion in ad revenue in 2014 â€" the same year it may consider an IPO â€" and more than half of that will come from mobile ads, eMarketer predicts. Last fall eMarketer pegged Twitter’s 2014 revenues at $ 800 million; other reports have also pegged next year’s revenues at a similar level.

New Flipboard: News and Posts Handpicked and Shared

New Flipboard: News and Posts Handpicked and Shared

One of the best ways of following topics that are interesting to you is Flipboard, a popular app for Apple and Android mobile devices that automatically turns social-network posts and news from online publications into beautiful, magazine-like pages you “flip” through by swiping.

Now, a new second generation of Flipboard, out Tuesday, is extending the app so it allows users to create and share their own handsome digital magazines with a few clicks and without any design talent required. If you make your magazine public, anyone with Flipboard, which is a free app, can read it and comment on it.

I’ve been testing this new version of Flipboard, which has some other improved features, over the past week or so, on several iPads and an iPhone. My verdict is the new features make a great mobile app even better. There are some limitations to the new capabilities, but they make your mobile device more personal and more of a creative tool, rather than just a means of consumption. For now, the new version is only available for Apple’s devices, but an Android edition is in the works.

The original Flipboard, which is produced by a small, private Silicon Valley company of the same name, was aimed at helping people wade through the welter of information on social networks and the Web, by allowing them to corral posts on popular topics like, say, baking or basketball, into attractive collections. The company says that capability has earned it 50 million registered users and a smaller, but active, core group of millions who use it daily.

I have long used Flipboard to follow tech and political news, or to leaf through everything posted on Twitter or Facebook by particular people or sites. These collections would update as new posts meeting the criteria appeared. If I had a collection about, say, the economy or smartphones, based on tweets on those subjects, it would stay current, showing me automatically any Web pages referenced within those tweets.

With the new personal magazine feature, however, I can make my own Flipboard-hosted publications on particular topics of interest, handpicking the posts or articles I want to include, rather than relying on feeds or algorithms. And it’s easy to do. When you find a post, video or article you want to include in your magazine, you just click a plus button next to it, choose which of your magazines to “flip it” into and it appears in that magazine. The magazine only updates when you decide to update it with a new article, photo or video. The original creators are credited.

During my testing, I made five magazines, some public and some private. Since these were just for testing, they weren’t carefully created. But I was impressed by how quickly I could produce them and how nicely Flipboard laid them out, with handsome cover photos, bold headlines and a logical arrangement of photos and articles.

I made public magazines on the American Revolution, Ancient Wonders, the Boston Red Sox and my favorite current TV dramas. I also made a private magazine to store content I wanted to read later.

This process is greatly helped by a much-enhanced search feature in Flipboard, which finds items both in Flipboard itself and in a long list of social networks and sites, such as Twitter, Facebook, Google+, YouTube, Instagram, Flickr, Tumblr and streams of content, called RSS feeds, produced by various sites.

You can add content to your magazines using a special bookmark for most browsers on PCs or Macs. When you see something on the Web you’d like in one of your magazines, click this bookmark and a small Flipboard window opens with thumbnails of your magazines, allowing you to add the item. Alas, this bookmark is very difficult to install on the browsers on the iPad and iPhone.

There’s a new Notifications feature that tells you when people have liked or commented on your magazines. A “By Our Readers” feature suggests public magazines the Flipboard staff considers outstanding.

Publishers are making use of the new magazine feature in Flipboard. Esquire has created a magazine that’s a collection of its interviews and Rolling Stone has published a Flipboard magazine collecting some of its articles on the Beatles.

If you find a magazine you like, you can subscribe to it, for easy and continued access, or share a link to it via Twitter, Facebook or email. If somebody who has Flipboard wants to view the magazine, it’ll automatically open. Otherwise, the link will take a person to a Web page with instructions on how to get Flipboard.

Unfortunately, what you can’t do is to edit your magazine much, or add original or local content to it. You can’t rearrange articles, or create your own text articles, or add photos or videos that live only on your iPad or iPhone. You also can’t rearrange articles. Because Flipboard is so oriented to pulling in content from online sources, to use one of your own photos or videos in your own magazine, you’d have to first post it to a site like Flickr. To use an article you write for your own magazine, you’d have to first post it online.

The only tweaking you can do directly is to change the cover picture, which is typically drawn from the most recent article you include that has a photo; remove an item; create and change the title and a short description of the magazine; and change its status between publicly visible or private.

You also can’t charge for your magazines or sell ads in them, though any ads embedded in the content you include would travel with that content into your magazine.

Flipboard says it expects to add some of these features, like the ability to use photos and videos stored on your device, in updates.

Overall, Flipboard’s new personal magazines are a very good addition to a very good app.

Email Walt at mossberg@wsj.com.

Tuesday, March 26, 2013

King.com Rebrands Itself as "King"

King.com Rebrands Itself as "King"

Casual game publisher King.com says it’s changing its name to King, underscoring the importance of mobile and social gameplay to the 10-year-old company. Promotions for King’s mobile and Facebook hit Candy Crush Saga have been unavoidable at GDC, but CEO Riccardo Zacconi said only a tiny minority of the company’s 150 Web titles have been ported to other platforms so far. However, more games for those destinations are on the way, Zacconi said. King has drawn 108 million players into its network, according to a press release.

Hassle-Free Photo Books in One Couch Sitting

Hassle-Free Photo Books in One Couch Sitting

Though digital photos give us the instant gratification we crave, they’re all-too fleeting, quickly forgotten after they’re posted or left buried on phones, memory cards and desktop programs.

For this reason, physical photo books are big crowd pleasers. But they can take days or weeks to finish. I speak from experience, having started three unfinished iPhoto books in the past two years.

This week, I tested a free iPad app that simplifies the book-creating process: KeepShot. It launched Tuesday in Apple’s App Store and is from MyPublisher, the first company to create affordable custom physical books from digital images, back in 1994.

I’ve used this app for the past week to create four books, including my own wedding albumâ€"a year and a half after tying the knot. KeepShot is a delight to use. It tosses out all of the things that drive me nuts about bookmaking software programs, namely long upload times, restrictive layouts and cheesy themes. It lets you see your book in a view that takes up the whole iPad screen.

Books cost between $ 20 and $ 70 for a 20-page volume, not including shipping, though prices can jump for additional pages or features like lay-flat paper ($ 20 more per book) and super-gloss pages ($ 10 more per book). (To mark the launch of this new app, MyPublisher is offering a free 8.75-inch-by-11.25-inch photo book, a $ 36 value, to the first 10,000 orders.)

keepshot

It took just nine minutes to completely upload one book via Wi-Fi, though another with huge photo files from a professional photographer took closer to 40 minutes.

If you’ve ever used a traditional desktop bookmaking software program, including MyPublisher’s, you’ll recall the dizzying number of intricate adjustments that can be made to any photo, layout, design or background pattern. Before KeepShot, I had a hard time imagining doing any book editing without a computer mouse, but after a couple of days with the iPad app, my fingers’ on-screen gestures were able to create a photo book with no problem.

Working on an iPad on my lap is a wholly different experience than working at my computer: It never felt like work. While watching TV shows, I relaxed on the couch with my iPad, dragging photos into my KeepShot book and tapping an icon to change page layouts. On a short flight from Washington, D.C., to Boston, I opened my iPad in a cramped seat and created a book of photos from a trip to Argentina and Uruguay.

An obstacle to creating photo books is that many photos are posted on social networks. KeepShot imports images from Facebook, Instagram and Flickr, along with pulling in photos from the iPad photo library. If an image’s resolution is too low, KeepShot will warn you before you submit the book. I don’t keep my entire iPhoto library on my iPad, so I had to plug my iPad into my MacBook to sync a few albums from iPhoto.

The first view in the KeepShot app shows the books you’re working on, including finished books. They appear to be resting on an elegant countertop with out-of-focus furniture in the background, like we’re glancing at a room in your house. To make a new book, tap on a giant plus button and choose from 12 designs.

Tapping once on a book opens it for viewing and you swipe forward or backward to turn pages. Tapping on any page opens a book for editing, and this is where you usually find a cluttered mess of options. But KeepShot instead shows the book in the middle, photo sources on the left and three editing options on the right (layout, background and customize). Want to see just the book as you edit? Grab a tiny handle and drag photos off the screen to the left, then tap an arrow on the right to hide editing options.

One of my favorite KeepShot features is its flexibility. The app’s 12 design layouts are a guide, but you can change layouts at any time and place images directly on the page where you want them, as large or small as you want, in the frame of your choice. A smart Arrange option lets you choose which images show when two overlap by adjusting a slide bar. A Customize option lets you drop objects and stamps onto pages, though some are a little tacky, like an “Awesome Lover” stamp.

At any time during editing, tap a small “i” icon in the top left to see animated videos on how to use features. These were a big help when I forgot how to do something.

People should receive their books between four and eight days after submitting to MyPublisher, the company says. I ordered books in three sizes (pocket hardcover, classic hardcover and deluxe hardcover) and selected a variety of options, including lay-flat pages, standard printing and superior gloss pages. All of the books looked outstanding, with sharp image and thick, heavy pages that felt professional.

KeepShot has turned photo books from a laborious chore to a fun and less intimidating iPad experience.

Email Katie at katie.boehret@wsj.com

Nanoxia Deep Silence Cases Officially Available Stateside

Nanoxia Deep Silence Cases Officially Available Stateside

Ever since we reviewed the Nanoxia Deep Silence 1 and Deep Silence 2 enclosures, they've essentially been setting the standard for what a silent enclosure can and should be at their respective price points. However, at the time of each review, those respective price points were largely hypothetical. They were targets, but Nanoxia was still in talks for Stateside distribution, and that had been the refrain every time a comparison to either enclosure was brought up.

I don't typically like doing news posts going "hey, this is shipping now," but the DS1 is a Bronze Editor's Choice winner and a highly sought after case. NewEgg is now officially taking preorders for the Nanoxia Deep Silence 1 and Deep Silence 2, with a shipping date of April 10th for the DS1 and 11th for the DS2. That would be exciting enough, but Nanoxia seems to have priced the Deep Silence cases exceedingly aggressively. My conclusions had always been predicated on both availability and on Nanoxia hitting price points that seemed frankly pie in the sky, but as it turns out, the DS1 is up for preorder for just $ 109, and the DS2 is going t o go for just $ 89. At those price points, both cases are going to be incredibly tough to beat in the market.

AT&T on T-Mobile's New Rate Plans: Whatever

AT&T on T-Mobile's New Rate Plans: Whatever

whatevT-Mobile spent much of its press conference on Tuesday attacking traditional carrier economics and bashing as misleading the pricing of its rivals.

The company reserved its most pointed attacks for AT&T, which not too long ago it hoped to merge with.

T-Mobile CEO John Legere said that the so-called “subsidized” phones from rivals actually add up to hundreds more in costs over a typical two-year contract.

“This is the biggest crock of shit I’ve ever heard in my entire life,” Legere said.

AT&T, meanwhile, shrugged off the attacks.

“Whatever,” an AT&T representative told AllThingsD. (AT&T did attack T-Mobile in a recent series of ads.)

Sprint, for its part, said it offers a range of contract and no-contract options through its Sprint-branded service as well as prepaid brands Boost and Virgin Mobile.

“Sprint gives its customers the best of both worlds with Truly Unlimited 4G LTE data on smartphones and the best value for customers with a savings of $ 110 over T-Mobile when comparing the total cost of ownership over two years for the 16 GB version of the Samsung Galaxy S III,” Sprint said. “In addition, true no term contract options are available with Virgin Mobile, Boost Mobile and Sprint As You Go.”

Verizon touted both its plans and the breadth of its LTE network, which is available in areas covering 273 million people.

“Verizon Wireless customers have for years enjoyed the ability to purchase a phone at full retail price on month to month contract,” it said in a statement. “Phones on our website are offered at full retail price as well as the discounted price to give customers a choice in how they purchase their mobile devices.”

T-Mobile's Long iPhone Drought Nearly at an End

T-Mobile's Long iPhone Drought Nearly at an End

After years of waiting, T-Mobile USA is poised to finally begin selling the iPhone.

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Parent company Deutsche Telekom said in December that T-Mobile USA would start selling Apple products this year, but didn’t go into any details.

CNET reported on Monday that iPhone details will be part of T-Mobile’s big event on Tuesday.

We’re hearing T-Mobile is expected to soon have a full lineup of iPhone devices, though no announcement of a T-Mobile equipped iPad is expected on Tuesday. Even the iPhones may not be immediately available.

An Apple representative declined to comment; a T-Mobile representative said the company does not comment on “rumors or speculation.”

Scoring Apple products may seem like table stakes these days, but it is a big deal for T-Mobile, which hopes to better compete with its larger rivals thanks to an improved network, lower monthly rates and a better lineup of devices.

For the last few years, T-Mobile has had several strikes against it when competing against other major U.S. carriers.

First, the company is smaller than Sprint, Verizon and AT&T. Second, each of those rivals have now launched a high-speed LTE network.

And, then of course, there was the iPhone.

T-Mobile watched as first Verizon and then Sprint got the device while it remained on the sidelines. Without the high-demand iPhone and an LTE network, T-Mobile has been bleeding contract customers for the past several years.

But the carrier has been working hard to plug those holes. It is expected to announce an agressive LTE schedule on Tuesday. At the same time, T-Mobile has also been working to make its network more iPhone-friendly by making it compatible with the same section of 3G spectrum used by AT&T.

Monday, March 25, 2013

WSJ's Worthen Joins Sequoia as Head of Content

WSJ's Worthen Joins Sequoia as Head of Content

Longtime Wall Street Journal reporter Ben Worthen is joining Sequoia Capital as head of content to work with its startups, including on improving its blogs, social media and video. The Silicon Valley venture firm confirmed the move by Worthen, who has covered tech for 13 years, most recently focused on enterprise software.

Leaning In to No. 1: Sheryl Sandberg's Book Tops Both NYT and Amazon Bestseller Lists

Leaning In to No. 1: Sheryl Sandberg's Book Tops Both NYT and Amazon Bestseller Lists

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Facebook COO Sheryl Sandberg might still be trying to figure out the social networking giant’s mobile monetization strategy, but there’s one thing she has locked: The top spot on two of the most important bestseller lists at the same time.

This week, for the first time, her “Lean In: Women, Work, and the Will to Lead” ranked No. 1 on the influential New York Times list for hardcover nonfiction, as well as for combined print and e-book nonfiction. The list, which appear in this coming Sunday’s issue of The New York Times Book Review, actually reflects sales for the week ending March 16, 2013.

“Lean In” has been on Amazon’s top 100 lists of all books for much longer â€" in fact, for 32 days. The tome on the many difficulties faced by women in the workforce reached No. 1 status several weeks ago.

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The official release date of the book was March 11, which was followed by a publicity blitz of massive proportions, including the cover of Time magazine, huge takeouts in innumerable newspapers and laudatory television pieces on “60 Minutes” and with Oprah Winfrey.

“Lean In” has also attracted a huge dollop of controversy, with everyone and their mother (and my mother, Lucky, too) arguing over its merits, as well as its message â€" including whether Sandberg blamed women too much for the lack of advancement in the executive ranks.

She doesn’t actually â€" if you actually read it, which many pundits appear to not have. But that has not stopped the rigorous and welcome debate over the important issue, which seems to be exactly what Sandberg was aiming for.

Sales appear to have been widespread, but seem to also be helped by big purchases by companies, such as Cisco, which are encouraging employees to read it.

ASUS Maximus V Formula Z77 ROG Review

ASUS Maximus V Formula Z77 ROG Review

The motherboard market is tough â€" the enthusiast user would like a motherboard that does everything but is cheap, and the system integrator would like a stripped out motherboard that is even cheaper.  An overclocker would like a minimalist setup that can push the limits of stability, and the gamer would like an all singing, all dancing everything.  The ASUS Maximus V Formula is designed to cater mainly to the gamer, but also to the enthusiast and the overclocker, for an all-in-one product with a distinct ROG feel.  With the combination air/water VRM cooling system, a mini-PCIe combo card with dual band WiFi and an mSATA port, one of the best on-board audio solutions and the regular array of easy-to-use BIOS/Software, ASUS may be onto a winner â€" and all they ask for is $ 270-300. 

 

Overclocking for Z77 â€" Why Focus on Extreme Overclockers?

The motherboard market shrank in 2012, with reports suggesting that from the 80 million motherboards sold in 2011, this was down to 77 million worldwide in 2012.  In order to get market share, each company had to take it from someone else, or find a new niche in an already swollen industry.  To this extent, after the success of the ROG range, the top four motherboard manufacturers now all have weapons when it comes to hitting the enthusiast or power user with an overclocking platform.  These weapons are (with prices correct as of 3/7):

$ 400 â€" Gigabyte Z77X-UP7 (our review)
$ 379 â€" ASUS Maximus V Extreme
$ 290 â€" ASUS Maximus V Formula
$ 225 â€" ASRock Z77 OC Formula (our review, Silver Award)
$ 200 â€" ASUS Maximus V Gene
$ 190 â€" MSI Z77 MPower (our review)

There are two main differentiators between the low (<$ 300) and the high (>$ 350) end.  The first is the inclusion of PLX PEX 8747 chip, to allow 3-way or 4-way GPU setups.  We covered how the PLX chip works in our 4-board review here, but this functionality can add $ 30-$ 80 onto the board (depending on the bulk purchase order of the manufacturer and the profit margins wanted).  The second is usually attributed to the functionality and power delivery â€" the 32x IR3550s used on the Gigabyte Z77X-UP7 costs them a pretty penny, and the extensive feature list of the ASUS ROG boards usually filters through.

In the past there have been attempts at pure overclocking boards, such as the Gigabyte X58A-OC, which was entirely stripped of all but the necessary components for pushing overclocks under sub-zero conditions for competitions.  The board itself was cheaper due to the functionality not present, but it did not provide a rock solid home system for many users.  The ASUS ROG range, as we reviewed in 2012, has been releasing motherboards for both gaming and overclocking for several years, trying (and succeeding) with the mATX Gene, ATX Formula and Extreme.  All three of these boards continuously push both the gaming and OC frontiers, with a slight gaming focus on the Formula and an OC focus on the Extreme, but all boards cross over into each other’s territory very easily.

Each product has to be considered as either the ‘Halo’ product or one for general sale â€" a halo product can often get away with being for a specific group of users as long as it is advertised effectively and brought to the attention of the forum enthusiasts that may invest in the company’s other products.  It also has to be the halo, not second best!  If a product is aimed at the general markets, then it has to cater on all fronts to several groups.  Our recent run of reviews have been for motherboards aimed at overclockers, with one or two focusing on the ultra extreme overclockers that use sub-zero temperatures to break records. This is a very small market (<4000 active at last estimate), so the hope would be to filter down the hype of a product into the consumer range of products.  This is unless the product is also aimed at the other markets â€" features for gamers, design for enthusiasts, and prices that please the self-builders or system integrators.  I f a motherboard can match more markets and do it well (the important phrase), there may be some hope for it to break even.

Our fourth ‘overclock oriented’ motherboard for review is one of the aforementioned products that aim for several categories.  The ROG motherboard range from ASUS has always gone for the ‘improve everything’ strategy, trying to make the board better for everyone on all fronts.  As a result, we get three products for them â€" the mATX Gene for more entry level products, the Formula for gamers and enthusiasts, and the Extreme that has a more overclocking edge to the setup.  All of the boards cross into each other’s fields very easily, with minor deviations depending on the market segment.  That being said, as mentioned in our X79 review, ASUS reported that out of their X79 ROG range, the most expensive Extreme board was the best seller, with many different groups buying it for the high-end appeal.  Today we are looking at the Maximus V Formula (MVF), a Z77 product with directions towards the enthusiast (with its integrated air/water power delivery heatsink coole r) and the gamer (improved on-board audio with headphone amplifier), but still with the ROG overclocking abilities.

ASUS Maximus V Formula Overview

In my last review of an ROG Formula board, I critiqued that it felt too much like it was middle of the pack with respect to the cheaper/smaller Gene or the beefier/expensive Extreme â€" it did not sit right and the brand could have been fine with just the other two products.  Fast forward a few months, and ASUS release the Maximus line of Z77 ROG motherboards, and the Maximus V Formula (MVF) gets a different look entirely, pushing it out into a field of its own.

At this point I should point out that the MVF comes to the table as the most expensive Z77 motherboard without a PLX 8747 chip.  The MVF still supports 3-way GPU setups with an Ivy Bridge at x8/x4/x4 (and an additional x4 from the chipset), although users requiring x8 bandwidth for a RAID card are limited to one GPU or looking at a X79/AMD/Z77 PLX instead, and the Z77 PLX boards start around $ 280. We reviewed a set of four PLX boards in August 2011 from Gigabyte, ASRock, EVGA and ECS, as well as the ASUS P8Z77 Premium and Gigabyte Z77X-UP7 in separate reviews, ranging from $ 280-$ 400.

The MVF we have had in for testing attacks the market on several fronts, most noticeable at first (visually) is the combination air + water power delivery heatsink, dubbed ‘Fusion Thermo’.  While we first technically saw this on the ASRock Z77 OC Formula, but the MVF has been on the market longer and should be heralded accordingly.  The idea with this technology is that water cooling setups can take advantage of the combination heatsink to cool additional components, potentially increasing overclocks should the VRM temperatures become the limiting factor in low air-flow scenarios.

Another main aspect to the MVF is the audio, which ASUS are calling the SupremeFX IV (compared to the SupremeFX III on the Gene and the Realtek ALC898 on the Extreme).  SupremeFX is ASUS’ line of continually adjusting the environment the audio codec lives in â€" when Realtek or Creative release a codec, it is listed in terms of signal-to-noise ratio (SNR) and total harmonic distortion (THD) in a perfect environment.  This would mean an anechoic chamber, no electrical noise from other components, and perfect input/output setups.  The real world is not so forgiving, especially on a motherboard â€" so what may be rated as 110 dB(A) SNR comes through as 80 dB(A) SNR in real world.  The SupremeFX line tries to improve the surroundings of the codec by giving it its own motherboard layer for routing, up-to-date DACs, electrical shielding, premium caps for output capability, and an onboard headphone amplifier for driving high impedance headphones.  The codec is rated to 110 d BA SNR (THD+N at 1kHz is 95 dB) output and 104 dBA input, and our peak testing results give an excellent result.  ASUS’ addition of a headphone amp is also rated at 120 dB SNR (THD+N at 1 kHz is -117 dB).  Ultimately the underlying codec is a Realtek ALC898, which ASUS seem keen not to mention directly, but the SupremeFX IV environment gives it the best chance to perform.  The audio is also supported by DTS Ultra PC II and DTS Connect.

ASUS always wants to equip the user with what the think is the best, and as such we get an Intel 82579V network port, alongside a Dual Band Wifi Module, for network connectivity.  The WiFi module fits into the rear IO of the motherboard, and also comes with a mini-PCIe slot for an mSATA drive.  Video outputs for Virtu MVP users come through a HDMI and DisplayPort connectors, and extra USB 3.0 from ASMedia allows ASUS to deploy its USB 3.0 Boost software for increased bandwidth.  Overclockers get an LN2 mode switch to increase voltage options in the BIOS, a Slow Mode switch to keep the CPU in an idle power state (for taking screen shots and reducing the possibility of a BSOD after a benchmark run), Q-LED to detect which parts of the system are being tested on POST, a debug LED for a specific POST error, power/reset buttons, GPU.DIMM post for equipment BIOS detection, and Probelt for multimeter observations.

We have extensively tested the ASUS ROG features in the past; however ASUS is a company that likes to update.  With the MVF we get an improved GameFirst II network management interface, Fan Xpert II, Extreme Digi+ II (power delivery management) and all the associated overclock oriented profiles, features and adjustment options.  T-Topology is also built in as per standard now on ASUS motherboards, giving potential gains with multi-DIMM configurations pushing high frequencies, along with ROG Connect features to allow overclocking via a different device.  As always, the ROG Forums are on hand to help users push the limits or answer questions.

In our testing, the MVF comes up alongside the best in terms of performance and efficiency, out of all the motherboards we have tested.  The MVF benefits from MultiCore Turbo/Enhancement (MCT) which gives the CPU the top turbo bin when XMP is enabled, like many Z77 products we have tested.  In our memory agnostic 3DPM test the MVF comes top out of all the boards with MCT, which also helps in our compression/video editing benchmarks.  Overclocking results some of the best we have seen on Z77, easily hitting a massive 5.0 GHz with our review sample without issues, and seemingly would go beyond this given a better cooling environment.   ASUS is increasing the levels of manual overclock options in the BIOS, with CPU Level UP giving three different speeds to choose as well as a Gamer OC mode.  BIOS options for overclocking, as always with ASUS, are top notch, and we were able to push our RAM harder and further with our CPU in the MVF than in any other Z77 motherboard.

Visual Inspection

Like every other ROG board we have tested, the MVF is a visually busy product, with a large portion of the PCB being used by components, some of which are ASUS exclusive â€" the PCIe combo card and EPU being the prime examples.  As a result, sub-zero overclockers will have a hard time insulating the socket area from moisture and cold â€" the presence of the power filter caps and close proximity of the VRM coolers may be detrimental in that regard.  The socket area itself is limited directly to Intel specifications (as shown by the white box around the socket), although I had no issues fitting a Thermalright TRUE Copper on board.  Browsing the ROG forums leads me to suggest that users of larger air coolers (Noctua NH-D14, Prolimatech Megahalems and the Thermalright Silver Arrow) will have no issue fitting them to the motherboard, although certain series of memory may provide a z-height issue.

The combination air/water power delivery cooling system is one of the most prominent features on board, and like the ASRock Z77 OC Formula, incorporates a heatpipe to connect the heatsinks for air cooling, and a channel for the water cooling setup to pass through.  The channel itself is 10mm outside diameter, so a 3/8” inside diameter barb setup plus clamps are needed for compatibility.  The channel is constructed from copper, with electroplated nickel barbs, all surrounded by anodized alumin(i)um heatsink fins â€" important to know if you are mixing metals in your water cooling setup.  Now I know most users stay with air cooling, and enthusiasts who deal with water cooling tend to practice without a PC before building their first setup (I should be ashamed to admit I have never built my own custom loop), so the MVF may not be an immediate choice for first time PC builders.  However, the MVF is aimed both at those initial purchases, and at the enthusiasts and system bu ilders/integrators that will customize their chassis and system every which way they can to produce and offer a premium product.  Almost every boutique chassis builder offers a water cooled ROG system in their lineup with good reason.

For the rest of us who want to air cool, the motherboard has 8 four-pin fan headers in all (backwards compatible with three-pin fans of course). Six can be found around the CPU socket: two CPU fan headers above the socket, two to the bottom left of the power delivery heatsink, one to the top right between the two-digit LED debug and power buttons, and another beside the 24-pin ATX power connector.  The final two are all along the bottom of the board.  It is worth pointing out that very few motherboards on the market deal entirely with 4-pin headers, which allows for a finer control of the fans.  Control of the fans is provided by the excellent Fan XPert II software provided as part of the package, which is currently the best software fan control solution on the market today.  We cover this later in the review.

Moving clockwise around the board, we get our regular set of four memory slots, which thankfully exhibit a single sided latch design.  (This makes it easier for reviewers to change memory when a GPU is installed.)  Above the memory is a two-digit debug, as well as power/reset buttons.  Having both of these options here rather than at the bottom of the board is good for overclockers testing four-way GPUs outside of a case, though in my testing setup I forgot 50% of the time the two digit debug was there as it was obscured by my memory.  Between the two-digit debug and the power buttons is actually a small switch labeled ‘SLOW MODE’ â€" this allows overclockers to reduce the CPU multiplier down to 16x after the benchmark has finished (many world record scores have been lost because a system crashed between the benchmark finishing and time to get a screenshot/validation â€" this switch solves the issue!).

Down the right hand side we get a GO Button, for a one button overclock to preset conditions chosen in the BIOS. Below this are the ProBelt voltage measurement pads, allowing users to hook up multimeters to find exact voltage values of the equipment.  This is becoming a regular feature on high end motherboards, although I prefer it when there are direct attachment pins available, such as on the ASRock Z77 OC Formula, rather than those here.  Continuing down is the 24-pin ATX power connector, USB 3.0 header (chipset) and SATA ports â€" two SATA 3 Gbps in black (chipset), two SATA 6 Gbps in red (chipset) and four more SATA 6bps in red (ASMedia).  The chipset heatsink nearby is passive and styled similarly to the Fusion Thermo VRM heatsink.

Along the south side of the motherboard (from left to right) is a front panel audio port, a 4-pin molex power connector (for VGA power), two fan headers, two USB 2.0 headers, a TPM header, a temperature sensor header and the front panel header.  The addition of the VGA power connector sometimes occurs on non-PLX enabled boards, and personally I would prefer a SATA power connection or a 6-pin PCIe connector rather than a 4-pin molex connection; I would also prefer it not on the south side of the board.  The temperature sensors are part of ASUS’ package to aid overclockers, and as such there are three sets of pins on board that overclockers can attach sensors to.

As mentioned in the overview, the SupremeFX IV audio solution on the MVF is one of the major selling points.  As part of the audio evolution on ROG motherboards, the SupremeFX brings changes missing from regular audio solutions, such as:

- Physical PCB separation of audio and other components (shown by the red line) for less electrical interference
- Low resistance ELNA capacitors to reduce amplitude loss and RFI
- A high buffer (1500microF) capacitor for additional amplitude gain when required
- Aluminum cap to reduce electromagnetic interference
- High fidelity TI 6120A2 300 ohm headphone amplifier (front panel audio only)
- DTS Ultra PC II and DTS Connect

Ultimately the underlying codec is a Realtek ALC898, which ASUS seem keen not to mention directly, but the SupremeFX IV environment gives it the best chance to perform near to the rated specifications, unlike standard onboard audio that may incur a 30dbA loss due to the local environment.

On a side note, I conversed with a member of ASUS’ audio team (our good friend and former Senior Editor Rajinder Gill) regarding the decision to use Realtek over either Creative or anyone else.  He mentioned that while internally they have tested with other audio solutions from manufacturers well known in audio circles, it was very problematic when it came to issues and needing driver updates.  One of these companies they were testing with quoted an 18 month cycle for updates and fixes, compared to a Realtek turnaround time of 4-8 weeks.  This is mainly due to the difference in size of the R&D divisions of these companies â€" Realtek are huge in comparison to the rest (selling 100 million+ codecs per year), so when a component is going to be put in a variable scenario with a million different combinations, having those regular update patterns makes sure everyone is happy.  No-one buys a motherboard with the audio not working for their particular setup, and is then told to wait 18 months for a fix, so ASUS was not willing to put this on anyone in the motherboard segment.  Something like the ASUS Xonar Essence STX is more suited for a custom build, and even then when that product was released many users had initial issues â€" three years on and the major issues for the majority of users are fixed.

In terms of PCIe configuration, the MVF uses a smaller PLX switch to increase the PCIe lane count from the chipset.  For GPU configurations, we have access to a PCIe 3.0 x16, x8/x8 or x8/x4/x4.  Placing a device in the second or third red PCIe slots adjusts the lane allocation in the standard Z77 way.  There are also four black PCIe 2.0 slots on board â€" three x1 and an x4 at the top, which may be limited in thickness due to the proximity of the power delivery coolers.

The Rear IO panel takes advantage of ASUS’ PCIe combo card.  As seen on other Z77 models, this card uses lanes routed up past the CPU to make use of a WiFi/BT card and give access to an mSATA slot:

I am typically a big fan of integrated WiFi on board, and ASUS has the best solution so far that does not use up any PCIe slots.  The WiFi module is a dual band 802.11 a/b/g/n Broadcom affair with dual stream (up to 300 Mbps) capabilities.  Hopefully in the future this will become a WiDi enabled 3T3R device, perhaps even AC as years go on (and prices comes down/standards ratified).

The rest of the Rear IO comes in the form of a ClearCMOS button, ROG Connect button, four USB 2.0 ports (one ROG Connect enabled), two USB 3.0 from the chipset, two USB 3.0 from an ASMedia controller, an eSATA 3 Gbps port, HDMI, DisplayPort, an optical SPDIF output and input, an Intel 82579V NIC and audio jacks. 

Board Features

ASUS Maximus V Formula
Price Link
Size E-ATX (305mm x 257mm)
CPU Interface LGA-1155
Chipset Intel Z77
Memory Slots Four DDR3 DIMM slots supporting up to 32 GB
Up to Dual Channel, 1066-2800 MHz
Video Outputs HDMI
DisplayPort
Onboard LAN Intel 82579V
Integrated Broadcom Dual Band 802.11 b/g/n
Onboard Audio SupremeFX IV
- advanced Realtek ALC898
- SNR: 110 dBA
- THD+N: 95 dB @ 1 kHz
-TI6120A2 300 ohm headphone amp
- EMI Shielding
- 1500uF filtering
- DTS Ultra PC II + Connect
Expansion Slots 3 x PCIe 3.0 x16 (x16, x8/x8, x8/x4/x4)
1 x PCIe 2.0 x4
3 x PCIe 2.0 x1
1 x mPCIe 2.0 x1 (on Combo Card)
Onboard SATA/RAID 2 x SATA 6 Gbps (Chipset), RAID 0, 1, 5, 10
2 x SATA 3 Gbps (Chipset), RAID 0, 1, 5, 10
1 x mSATA 3 Gbps (Chipset, on Combo Card)
1 x eSATA 3 Gbps (Chipset, rear IO Panel)
4 x SATA 6 Gbps (ASMedia), RAID 0, 1
USB 4 x USB 3.0 (Chipset) [2 back panel, 2 onboard]
8 x USB 2.0 (Chipset) [4 back panel, 4 onboard]
2 x USB 3.0 (ASMedia) [2 back panel]
Onboard 6 x SATA 6 Gbps
2 x SATA 3 Gbps
1 x USB 3.0 Header
2 x USB 2.0 Headers
8 x Fan Headers
1 x Front Panel Audio Header
1 x Front Panel Header
1 x Slow Mode Switch
1 x LN2 Mode Switch
3 x Thermal Sensor Connectors
8 x Voltage Measurement Points
Power/Reset Buttons
Go! Button
mPCIe Combo Header
Power Connectors 1 x 24-pin ATX Power Connector
1 x 8-pin CPU Power Connector
1 x 4-pin Molex VGA Power Connector
Fan Headers 2 x CPU (4-pin)
3 x CHA (4-pin)
3 x OPT (4-pin)
IO Panel mPCIe Combo Card
Clear CMOS Button
ROG Connect Button
4 x USB 2.0
4 x USB 3.0
1 x Intel GbE
1 x eSATA 3 Gbps
Audio Jacks
Optical SPDIF Output/Input
Warranty Period 3 Years
Product Page Link

The MVF is feature filled, with 8 fan headers 10 SATA ports total (including 1 mSATA/1 eSATA), 6 USB 3.0, Q-LED and overclocking options.  Our direct comparison is to the ASRock Z77 OC Formula, which uses a Broadcom NIC rather than an Intel, has no WiFi, no mSATA, no eSATA, basic ALC898 audio only, has no TPM, supports only up to x8/x8, and has fewer x1 slots.  The Z77 OC Formula compared to the MVF does have the upper hand on some hardware fronts â€" it has two more USB 3.0, two more USB 2.0, a PS/2 combination port, onboard buttons for quick overclocking, PCIe disable switches and two BIOS chips.

Among Big Properties, Apple and Amazon Have Greatest Portions of Mobile-Only Users

Among Big Properties, Apple and Amazon Have Greatest Portions of Mobile-Only Users

Thirty-five percent of U.S. visitors to Apple properties in February were mobile-only, compared to 22 percent for Amazon and Wikipedia, 17 percent for Facebook, 14 percent for Google, 11 percent for Yahoo and 5 percent for Microsoft. So says comScore.

Amazon Cloud Player MobileThat makes sense, given that Apple preinstalls a whole bunch of key apps on iOS (though some of us have stopped using some of them), and gives us little reason to go to its websites.

It’s also pretty clear why people would shop on Amazon and look things up on Wikipedia on the go, even if they don’t do these things on their desktop every month.

The folks who measure how many people visit websites have been slow â€" sloooow â€" to count up mobile Web, smartphone and tablet users. But comScore is catching up, with its new “Multi-Platform” rankings that combine desktop, Android and iOS usage by U.S. users. (What would really be great is global numbers, but this is a start!)

These are the same new rankings we wrote about in November, but today is their official launch out of beta. From now on, they’ll come out every month.

comScoreFebruaryThe order of the Top 10 U.S. properties are remarkably unchanged when you add mobile, though. The only significant gainer at the top is Apple, which comes in at slot No. 8, with comScore calculating an incremental audience of 54 percent.

ComScore notes that the average Top 100 property adds 38 percent to its audience when you count mobile-only visitors who wouldn’t previously have been included.

The biggest mobile gainers were Groupon at No. 47, with 36.9 million visitors, an incremental percentage gain of 223 percent; Zynga at No. 44, with a 211 percent gain â€" echoing the company’s bragging about mobile-only users on its last earnings call; and Pandora at No. 19 with a 183 percent gain. Aside from those three, nobody else in the Top 50 had a triple-digit mobile bounce.

Sony's High-End Xperia ZL Comes to U.S., but at a Hefty $719

Sony's High-End Xperia ZL Comes to U.S., but at a Hefty $719

Sony’s latest smartphone is coming to the U.S. with both an eye-popping screen and an eye-popping price.

SONY MOBILE COMMUNICATIONS XPERIA ZL

Once again, the Japanese phone maker has found little carrier support and is instead selling its device unlocked. That means that the Xperia ZL will sell for a whopping $ 719 ($ 40 more for the LTE version).

For that price you get a device with some pretty nice specs, including a 5-inch screen, a 13-megapixel camera, 1.5GHz quad-core chip, etc. Other features include near-field communications (NFC) and a battery-improving Stamina mode that turns off power-draining applications when the screen is dark.

And, of course, you aren’t tied to a contract.

The phone is set to be available for pre-sale Monday on Sony’s online store and will be coming soon to “select online retailers,” Sony said.

Sony also plans its Xperia Tablet Z to hit the U.S. in May. On the tablet side, however, the company has the benefit that most devices are sold without a subsidy.

Globally, Sony is hoping that Z series will help revive the company’s mobile business.

The company bought out its former joint venture partner Ericsson and has now re-integrated the mobile business with other parts of its electronics business, but it has yet to see a hoped-for boost in business.

Michael Dell Could Lose CEO Job in Rival Buyout Bid

Michael Dell Could Lose CEO Job in Rival Buyout Bid

Michael Dell kicked off the process to take Dell Inc. private. Now as other potential bidders crowd into the picture, Mr. Dell may end up losing control of his company.

Blackstone Group and activist investor Carl Icahn expressed interest in the computer maker before a key deadline for offers expired Friday, with each notifying a special committee of Dell’s board that they are working on firm bids for the Round Rock, Texas, company, people familiar with the matter have said.

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Sunday, March 24, 2013

As T-Mobile Pushes No-Contract Plans, Prices Will Start at $50 Per Month

As T-Mobile Pushes No-Contract Plans, Prices Will Start at $50 Per Month

T-Mobile posted new wireless pricing plans today in advance of a press event on Tuesday where the company is expected to tout its LTE rollout and its agenda as an “un-carrier” challenging traditional cellphone operator practices.

t-mobile_logo-featureFound via TmoNews, the new plans don’t require an annual contract, and include unlimited voice and text plus 500 MB of high-speed data with mobile hotspot service.

That starts at $ 50 per month, with each 2 GB of further data costing an additional $ 10 per month.

T-Mobile has offered contract and no-contract options (it calls them “Classic” and “Value” plans) in the past, but these are a bit more aggressive, particularly in their inclusion of tethered mobile hotspot data.

They’re part of the No. 4 U.S. carrier’s broader shift away from the traditional model of subsidizing handsets. Devices will be priced separately from service plans.

T-Mobile is also working to finalize its merger with MetroPCS, with a shareholder vote slated for April, and is expected to get its first Apple devices this year.

Another Reason Google Reader Died: Increased Concern About Privacy and Compliance

Another Reason Google Reader Died: Increased Concern About Privacy and Compliance

Google has warned that it will shut down its Google Reader news aggregator July 1. Many people (myself very much included) are mourning a beloved and useful product, but the company cited declining usage.

Under CEO Larry Page, Google has made a practice of “spring cleaning” throughout all the seasons so it can narrow its focus. Reader was just a another bullet point on the latest closure list.

But the shutdown wasn’t just a matter of company culture and bigger priorities, sources said. Google is also trying to better orient itself so that it stops getting into trouble with repeated missteps around compliance issues, particularly privacy.

That means every team needs to have people dedicated to dealing with these compliance and privacy issues â€" lawyers, policy experts, et cetera. Google didn’t even have a product manager or full-time engineer responsible for Reader when it was killed, so the company didn’t want to add in the additional infrastructure and staff, the sources said.

But at the same time, Google Reader was too deeply integrated into Google Apps to spin it off and sell it, like the company did last year with its SketchUp 3-D modeling software.

The context for this concern about compliance is Google’s repeated public failures on privacy due to lack of oversight and coordination. It’s pretty clear why Page is trying to run a tighter ship.

Regulators have had ample reasons to go after the company. Google recently paid $ 7 million to settle with U.S. attorneys general over its years-long international Street View Wi-Fi incident, while agreeing to more closely police its employees. And last summer the company paid $ 22.5 million for breaking the terms of its U.S. Federal Trade Commission agreement over informing users accurately about privacy practices when it used a trick to install ad cookies for users of Apple’s web browser Safari.

In the Wi-Spy case, after repeatedly downplaying the incident, Google ultimately disclosed that an engineer had devised the drive-by plan to collect user data from unsecured Wi-Fi networks, and had easily passed it through rubber-stamp approval processes.

In the Safari bypass case, Google said it was just trying to check whether users were logged into Google+, and any resulting tracking was inadvertent and no personal information was collected. Ultimately, what the company was held accountable for was having an out-of-date help page â€" an even more basic slip-up.

So how many users would Google Reader need to have to make it big enough to value of a product worthy of investment and a real team?

A petition to save Reader on Change.org has nearly 150,000 signatures. That’s clearly not enough.

Google wouldn’t disclosed how many users the product had, but Flipboard CEO Mike McCue told me yesterday that two million people have connected their Google Reader accounts to the Flipboard visual news apps. So you have to imagine it’s probably an order of magnitude larger than two million.

(By the way, many people involved with the product agree that it wasn’t just tech news fanatics who loved the service, but politics junkies and mommy bloggers and anyone who likes to mainline fresh content from their preferred outlets.)

Nick Baum, one of the original Reader product managers who’s no longer at Google, noted that in the early days of the product there were “several millions” of weekly active users.

In a conversation this weekend, Baum said, ”My sense is, if it’s a consumer product at Google that’s not making money, unless it’s going to get to 100 million users it’s not worth doing.”

But Baum left the team in 2007 â€" before the rise of Twitter â€" and he notes Google never put the resources in to do things like help new Google Reader users find feeds to follow and parse the most interesting content from high-volume outlets.

The irony, Baum said, is that if Google Reader were out seeking venture funding in Silicon Valley with its high-value audience, it most likely would have gotten it. “As a startup they would have been perfectly viable,” he said. Not to mention, startups don’t have to worry about compliance issues.

“Someday someone will do something in this space that will work,”  Baum said. “And maybe then Google will buy them.”

Saturday, March 23, 2013

Genachowski's FCC Tenure Featured Push to Open Wireless Spectrum (Video)

Genachowski's FCC Tenure Featured Push to Open Wireless Spectrum (Video)

As expected, FCC Chairman Julius Genachowski announced on Friday his plans to step down.

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Genachowski will probably be best remembered for a tenure that included the commission’s opposition to AT&T’s planned merger with T-Mobile. He also pushed to open up more wireless spectrum via incentive auctions and through expanding availability of unlicensed spectrum for things such as Wi-Fi.

He spearheaded a debate around Net neutrality that established new rules, though all sides grumbled at the outcome.

Genachowski was also unique in that he came from a technology background rather than the usual broadcast or telecom arenas.

“As chair of the FCC, Chairman Genachowski has worked tirelessly to modernize our nation’s communications infrastructure and help make sure every American has access to the critical technology they need to succeed in the 21st century,” Minnesota Sen. Amy Klobuchar said in a statement.

Advocacy group Free Press praised Genachowski for his stance in the AT&T case, but criticized him for failing to do more to stop the agenda of big corporate interests.

“Though President Obama promised his FCC chairman would not continue the Bush administration’s failed media ownership policies, Genachowski offered the exact same broken ideas that Bush’s two chairmen pushed,” Free Press CEO Craig Aaron said in a statement. “Genachowski claimed broadband was his agency’s top priority, but he stood by as prices rose and competition dwindled. He claimed to be a staunch defender of the open Internet, but his Net neutrality policies are full of loopholes and offer no guarantee that the FCC will be able to protect consumers from corporate abuse in the future.”

Of course, being FCC chairman is a tough job, given that one must muster a majority of a commission split on party lines and then avoid Congress undoing whatever it was you were trying to do in the first place.

Genachowski also made moves to modernize the agency itself, including setting up a library inside the commission offices where staffers could take a look at some of the many gadgets that they were regulating.

Finally, here’s video of Genachowski’s appearance on the D: All Things Digital stage in 2010 â€" first a highlight reel, and below that the full interview:

QNAP Launches Marvell-based 4-bay Rackmount NAS Units

QNAP Launches Marvell-based 4-bay Rackmount NAS Units

Rackmount NAS units introduced in recent days have been mostly based on the powerful Intel processors, but there is a market demand amongst small workgroups and SMBs for low power NAS devices in that form factor. In order to serve this market, QNAP is launching the TS-421U and TS-420U, both of which are based on the tried and tested Marvell 6282 CPU.

The 420U runs the CPU at 1.6 GHz, while the 421U cranks it up to 2.0 GHz. Both units have four hot-swappable bays in a 1U rackmount form factor. There are two GbE ports, two USB 3.0 ports, two eSATA ports and a single USB 2.0 port in front. The PSU is built-in. Internally, the units sport 1 GB of DDR3 DRAM (double that of the amount usually found in the Marvell-based 4-bay units with a tower form factor).

iSCSI (with think provisioning) support exists and the dual LAN ports can be configured in various port trunking modes. Windows AD and LDAP directory services can help in easy account setup from a AD/LDAP-based directory server. Backup strategies available in the new units include Real-time Remote Replication (RTRR), backup to cloud storage and support for third-party backup softwares. Time Machine is supported and QNAP provides the NetBak replicator for backing up PC data to a Turbo NAS.

More details about the two new rackmount products can be found here.

What's in Your Digital Wallet? Lucrative Data

What's in Your Digital Wallet? Lucrative Data

The rise of digital wallets, which allow consumers to pay for purchases through mobile devices, is sparking a battle among payment networks, banks and technology firms over lucrative transaction data.

Card companies such as Visa, MasterCard and American Express fear their access to information generated when a consumer swipes a credit or debit card is being blocked by some of the digital applications.

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HTC One Launch Delayed Until Late April

HTC One Launch Delayed Until Late April

Originally slated for launch this month, HTC said today that its flagship smartphone, the HTC One, will not be available until late April in most parts of the world.

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“HTC has seen unprecedented demand for and interest in the new HTC One, and the care taken to design and build it is evidenced in early reviews,” the company said in a statement. “The new HTC One will roll out in the U.K., Germany and Taiwan next week and across Europe, North America and most of Asia-Pacific before the end of April. We appreciate our customers’ patience, and believe that once they have the phone in their hands they will agree that it has been worth the wait.”

The HTC One has drawn early praise from tech reviewers, but the delay is another setback for a company that has struggled to keep up with competitors like Samsung. Last month, the company reported that revenue fell 44 percent from the previous year.

But HTC isn’t going down without a fight. Just a couple of weeks ago, the Taiwanese cellphone manufacturer crashed the Samsung Galaxy S4 unveiling to pass out snacks and hot cocoa to those waiting in line for the event, while, of course, showing off the One. The company also handed out coupons offering $ 100 to anyone who traded in his or her phone for the One.

The HTC One will come out right around the same time as the Samsung Galaxy S4. The two Android devices offer comparable features. The HTC One has a 4.7-inch HD touchscreen, a four-megapixel camera and a quad-core processor, while the Galaxy S4 has a five-inch HD touchscreen, a 13-megapixel camera and a quad-core processor.

Both smartphones will be available from all four major U.S. carriers and, though pricing hasn’t been announced for either phone, I suspect both will be around the $ 200 range.

For a long time, HTC’s tagline has been “Quietly Brilliant,” and while the company doesn’t have the marketing dollars to match Samsung, HTC President Jason Mackenzie said it will be more aggressive with the HTC One.

“As a consumer, you will see us,” he said in an interview with AllThingsD. “You will know there are things that make the HTC One great.”

Update: An earlier version of this story stated that the HTC One has an eight-megapixel camera. It has a four-megapixel camera. Apologies for the error.

Marin IPO Highlights Strength of Marketing Software

Marin IPO Highlights Strength of Marketing Software

Marin Software, the latest in a string of initial public offerings of marketing software companies, came out today with a strong start, showing that investors are eager for new ways to tap into the shift of advertising dollars into the digital world.

While several marketing software developers have had strong IPOs in recent months, Marin is one of just a few IPO-bound marketers focused specifically on advertising technology.

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At AT&T Stores, No Welcome Mat for BlackBerry

At AT&T Stores, No Welcome Mat for BlackBerry

BlackBerry’s newest smartphone went on sale in the U.S. Friday at AT&T stores backed by the company’s largest-ever marketing push, but the launch has so far failed to garner the buzz of competitors’ recent launches.

More crucially, however, AT&T Inc. doesn’t appear to be highlighting the new phone, the Z10, or giving it prominent shelf space at its stores.

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Friday, March 22, 2013

The HTC One: A Remarkable Device, Anand’s mini Review

The HTC One: A Remarkable Device, Anand’s mini Review

For the past week and a half our own Brian Klug has been hard at work on his review of HTC’s new flagship smartphone, the One. These things take time and Brian’s review, at least what I’ve seen of it, is nothing short of the reference piece we’ve come to expect from him.

In the same period of time I’ve been playing around with a retail HTC One and felt compelled to share my thoughts on the device. It’s rare that I’m so moved by a device to chime in outside of the official review, but the One is a definite exception. By no means is this a full review, and I defer to Brian for the complete story on the One - something we should be getting here in the not too distant future.

I’m not a financial analyst, but HTC hasn’t been doing all that well over the past few quarters. There’s a general feeling that the aptly named One is HTC’s last chance at survival. Good product doesn’t always translate into market dominance, but it’s a necessary component when you’re an underdog. Luckily for HTC, the One is great.

Over the past two years HTC has really come into its own as far as design is concerned. The difference between the HTC One X and the plethora of flagships that came before it was remarkable. Moving to the One, the difference is just as striking.

I don’t seem to mind plastic phones as much as everyone else, but the One is in an appreciably different league compared to its peers. It’s the type of device that you just want to look at and touch. Given how much you do end up looking at and touching your smartphone, HTC’s efforts here seem well placed.

The One looks and feels great. The proportions are a little awkward in my hands, but I fully concede that’s going to vary from person to person. Despite the heavy use of aluminum, I don't feel overly worried about scratching/damaging the finish.

The challenge with any smartphone is to build something that looks distinct in a sea of black rectangles on a wall in a store. With the One (and arguably the One X before it), HTC does a good job of balancing the need to be seen with the need to be subtle. Elegant is the right word here.

While I’m sure there will be comparisons to the iPhone, the fact of the matter is that the design cycle on these smartphones falls somewhere in the 12 - 24 month range. With something as sophisticated as the One, you’re looking at the longer end of that spectrum. For what it’s worth, if I had to estimate I’d say design work on the One probably started before the iPhone 4S came out.

Smartphone Spec Comparison
  Apple iPhone 5 HTC One Samsung Galaxy S 3 Samsung Galaxy S 4
SoC Apple A6 1.3GHz Snapdragon 600 1.7GHz Snapdragon S4 1.5GHz Exynos 5 Octa (1.6/1.2GHz) or Snapdragon 600 1.9GHz
DRAM/NAND/Expansion 1GB LPDDR2, 16/32/64GB NAND 2GB LPDDR2, 32/64GB NAND 2GB LPDDR2, 16/32GB NAND, microSD 2GB LPDDR3, 16/32/64GB NAND, microSD
Display 4.0-inch 1136 x 640 LCD 4.7-inch SLCD3 1080p, 468 ppi 4.8-inch Super AMOLED 720p, 306 ppi 5-inch Super AMOLED 1080p, 441 ppi
Network 2G / 3G / 4G LTE Cat 3 2G / 3G / 4G LTE Cat 3 2G / 3G / 4G LTE Cat 3 2G / 3G / 4G LTE Cat 3 (depending on region)
Dimensions 123.8mm x 58.6mm x 7.6mm 137.4mm x 68.2mm x 4mm - 9.3mm 136.6mm x 70.6mm 8.6mm 136.6mm x 69.8mm x 7.9mm
Weight 112g 143g 133g 130g
Rear Camera 8MP 4MP w/ 2µm pixels 8MP 13MP
Front Camera 1.2MP 2.1MP 1.9MP 2MP
Battery Internal 5.45 Wh Internal 8.74 Wh Removable 7.98 Wh Removable 9.88 Wh
OS iOS 6.1.2 Android 4.1.2 Android 4.1.2 Android 4.2.2
Connectivity 802.11a/b/g/n, BT 4.0, USB 2.0, GPS/GNSS 802.11ac/a/b/g/n + BT 4.0, USB2.0, GPS/GNSS, IR LED, MHL, DLNA, NFC 802.11a/b/g/n, BT 4.0, USB 2.0, NFC, GPS/GNSS, MHL 802.11a/b/g/n/ac (HT80) + BT 4.0, USB 2.0 NFC, GPS/GNSS, IR LED, MHL 2.0

 

//PART 2