Wednesday, March 27, 2013

BlackBerry's Q4: A Preview of Coming Attractions

BlackBerry's Q4: A Preview of Coming Attractions

Poseidon_rocky_2BlackBerry, the company formerly known as Research In Motion, will post financials for its fourth fiscal quarter before the opening bell Thursday. But they’ll only offer a first glimpse into the company’s efforts to get financially back on track.

The quarter â€" which ended on March 2 â€" includes just a few weeks of sales of the Z10, which debuted in the U.K. on Jan. 31 before gradually rolling out to other markets. It doesn’t include U.S. sales at all â€" those began just last week. So for BlackBerry, the real moment of truth will come in Q1, when the company has a full quarter of Z10 sales data to report. Today’s earnings are just a trailer for a movie that hasn’t yet settled on a story line. Could be a “Rocky”-esque comeback story. Could be a “Poseidon Adventure”-style disaster film. We’re not likely to know which for some time.

So what to expect from today’s earnings? Analysts have been forecasting a loss of 29 cents per share on revenue of $ 2.8 billion, according to consensus estimates from Thomson Reuters. They’re looking for total handset shipments in the range of 6.5 million to 7 million units. And, according to a compilation of forecasts from MarketWatch, they’re expecting BlackBerry to announce shipments of a little more than 1 million Z10s. Not unreasonable considering initial pent-up demand from the BlackBerry faithful.

There are a few wildcards to keep track of here, though. BlackBerry’s total handset shipments may have suffered a bit because of customers postponing their purchases in anticipation of the Z10. And then there’s the company’s subscriber base. BlackBerry lost one million subscribers last quarter. It’s entirely possible that it has suffered further erosion during this one.

But that’s to be expected. BlackBerry is a company navigating a difficult transition. That said, a decent Blackberry 10 debut in the fourth quarter may well set the company up for a profitable first quarter.

So, “Rocky” or “The Poseidon Adventure”? We’ll get our first hint tomorrow morning.

You Won't Believe How Adorable This Kitty Is! Click for More!

You Won't Believe How Adorable This Kitty Is! Click for More!

Employees beware: Don’t fall prey to a cat named Dr. Zaius.

“Check out these kitties! :-)” read emails featuring the photo of a Turkish Angora cat with a purple mohawk, sent to nearly two million cubicle dwellers so far. It includes an attachment or link promising more feline photos. Those who click get a surprise: Stern warnings from their tech departments.

Read the rest of this post on the original site »

FCAT: The Evolution of Frame Interval Benchmarking, Part 1

FCAT: The Evolution of Frame Interval Benchmarking, Part 1

In the last year, stuttering, micro-stuttering, and frame interval benchmarking have become a very big deal in the world of GPUs, and for good reason. Through the hard work of the Tech Report’s Scott Wasson and others, significant stuttering issues were uncovered involving AMD’s video cards, breaking long-standing perceptions on stuttering, where the issues lie, and which GPU manufacturer (if anyone) does a better job of handling the problem. The end result of these investigations has seen AMD embarrassed and rightfully so, as it turned out they were stuttering far worse than they thought, and more importantly far worse than NVIDIA.

The story does not stop there however. As AMD has worked on fixing their stuttering issues, the methodologies pioneered by Scott have gone on to gain wide acceptance across the reviewing landscape. This has the benefit of putting more eyes on the problem and helping AMD find more of their stuttering issues, but as it turns out it has also created some problems. As we laid out in detail yesterday in a conversation with AMD, the current methodologies rely on coarse tools that don’t have a holistic view of the entire rendering pipeline. And as such while these tools can see the big problems that started this wave of interest, their ability to see small problems and to tell apart stuttering from other issues is very limited. Too limited.

In their conversation AMD laid out their argument for a change in benchmarking. A rationale for why benchmarking should move from using tools like FRAPS that can see the start of the rendering pipeline, and towards other tools and methods that can see the end of the rendering pipeline. And AMD was not alone in this; NVIDIA too has shown concern about tools like FRAPS, and has wanted to see testing methodologies evolve.

That brings us to this week. Often evolution is best left to occur naturally. But other times evolution needs a swift kick in the pants. This week NVIDIA has decided to give evolution that swift kick in the pants. This week NVIDIA is introducing FCAT.

FCAT, the Frame Capture Analysis Tool, is NVIDIA’s take on what the evolution of frame interval benchmarking should look like. By moving the measurements of frame intervals from the start of the rendering pipeline to the end of the pipeline, FCAT evolves the state of benchmarking by giving reviewers and consumers alike a new way to measure frame intervals.  A year and a half ago the use of FRAPS brought a revolution to the 3D game benchmarking scene, and today NVIDIA seeks to bring about that revolution all over again.

FCAT is a powerful, insightful, and perhaps above all else labor intensive tool. For these reasons we are going to be splitting up our coverage on FCAT into two parts. Between trade shows and product launches we simply have not had enough time to put together a complete and proper dataset for FCAT, so rather than to do this poorly, we’re going to hold back our results until we’ve had a chance to run all of the FCAT tests and scenarios that we want to run

In part one of our series on FCAT, today we will be taking a high-level overview of FCAT. How it works, why it’s different from FRAPS, and why we are so excited about this tool. Meanwhile next week will see the release of part two of our series, in which we’ll dive into our FCAT results, utilizing FCAT to its full extent to look at where FCAT sees stuttering and under what conditions. So with that in mind, let’s dive into FCAT.

Since we covered the subject of FRAPS in great detail yesterday, we’re not going to completely rehash it. But for those of you who have not had the time to read yesterday’s article, here’s a quick rundown of how FRAPS measures frame intervals, and why at times this can be insufficient.

Direct3D (and OpenGL) uses a complex rendering pipeline that spans several different mechanisms and stages. When a frame is generated by an application, it must travel through the pipeline to Direct3D, the video drivers, a frame queue (the context queue), a GPU scheduler, the video drivers again, the GPU, and finally after that a frame can be displayed. The pipeline analogy is used here because that’s exactly what it is, with the added complexity of the context queue sitting in the middle of that pipeline.

FRAPS for its part exists at almost the very beginning of this pipeline. It interfaces with individual applications and intercepts the Present calls made to Direct3D that mark the end of each frame. By counting Present calls FRAPS can easily tell how many frames have gone into the pipeline, making it a simple and effective tool for measuring average framerates.

The problem with FRAPS as it were, is that while it can also be used to measure the intervals between frames, it can only do so at the start of the rendering pipeline, by counting the time between Present calls. This, while better than nothing, is far removed from the end of the pipeline where the actual buffer swaps take place, and ultimately is equally removed from the end-user experience. Furthermore because FRAPS is so far up the rendering pipeline, it’s insulated from what’s going on elsewhere; the context queue in particular can hold up to 3 frames, which means the rate of flow into the context queue can at times be very different from the rate of flow outside of the context queue.

As a result FRAPS is best descried as a coarse tool. It can see particularly egregious stuttering situations â€" like what AMD has been experiencing as of late â€" but it cannot see everything. It cannot see stuttering issues the context queue hides, and it’s particularly blind to what’s going on in multi-GPU scenarios.

Twitter Could Do $1 Billion in 2014, Says eMarketer

Twitter Could Do $1 Billion in 2014, Says eMarketer

Twitter could generate close to $ 1 billion in ad revenue in 2014 â€" the same year it may consider an IPO â€" and more than half of that will come from mobile ads, eMarketer predicts. Last fall eMarketer pegged Twitter’s 2014 revenues at $ 800 million; other reports have also pegged next year’s revenues at a similar level.

New Flipboard: News and Posts Handpicked and Shared

New Flipboard: News and Posts Handpicked and Shared

One of the best ways of following topics that are interesting to you is Flipboard, a popular app for Apple and Android mobile devices that automatically turns social-network posts and news from online publications into beautiful, magazine-like pages you “flip” through by swiping.

Now, a new second generation of Flipboard, out Tuesday, is extending the app so it allows users to create and share their own handsome digital magazines with a few clicks and without any design talent required. If you make your magazine public, anyone with Flipboard, which is a free app, can read it and comment on it.

I’ve been testing this new version of Flipboard, which has some other improved features, over the past week or so, on several iPads and an iPhone. My verdict is the new features make a great mobile app even better. There are some limitations to the new capabilities, but they make your mobile device more personal and more of a creative tool, rather than just a means of consumption. For now, the new version is only available for Apple’s devices, but an Android edition is in the works.

The original Flipboard, which is produced by a small, private Silicon Valley company of the same name, was aimed at helping people wade through the welter of information on social networks and the Web, by allowing them to corral posts on popular topics like, say, baking or basketball, into attractive collections. The company says that capability has earned it 50 million registered users and a smaller, but active, core group of millions who use it daily.

I have long used Flipboard to follow tech and political news, or to leaf through everything posted on Twitter or Facebook by particular people or sites. These collections would update as new posts meeting the criteria appeared. If I had a collection about, say, the economy or smartphones, based on tweets on those subjects, it would stay current, showing me automatically any Web pages referenced within those tweets.

With the new personal magazine feature, however, I can make my own Flipboard-hosted publications on particular topics of interest, handpicking the posts or articles I want to include, rather than relying on feeds or algorithms. And it’s easy to do. When you find a post, video or article you want to include in your magazine, you just click a plus button next to it, choose which of your magazines to “flip it” into and it appears in that magazine. The magazine only updates when you decide to update it with a new article, photo or video. The original creators are credited.

During my testing, I made five magazines, some public and some private. Since these were just for testing, they weren’t carefully created. But I was impressed by how quickly I could produce them and how nicely Flipboard laid them out, with handsome cover photos, bold headlines and a logical arrangement of photos and articles.

I made public magazines on the American Revolution, Ancient Wonders, the Boston Red Sox and my favorite current TV dramas. I also made a private magazine to store content I wanted to read later.

This process is greatly helped by a much-enhanced search feature in Flipboard, which finds items both in Flipboard itself and in a long list of social networks and sites, such as Twitter, Facebook, Google+, YouTube, Instagram, Flickr, Tumblr and streams of content, called RSS feeds, produced by various sites.

You can add content to your magazines using a special bookmark for most browsers on PCs or Macs. When you see something on the Web you’d like in one of your magazines, click this bookmark and a small Flipboard window opens with thumbnails of your magazines, allowing you to add the item. Alas, this bookmark is very difficult to install on the browsers on the iPad and iPhone.

There’s a new Notifications feature that tells you when people have liked or commented on your magazines. A “By Our Readers” feature suggests public magazines the Flipboard staff considers outstanding.

Publishers are making use of the new magazine feature in Flipboard. Esquire has created a magazine that’s a collection of its interviews and Rolling Stone has published a Flipboard magazine collecting some of its articles on the Beatles.

If you find a magazine you like, you can subscribe to it, for easy and continued access, or share a link to it via Twitter, Facebook or email. If somebody who has Flipboard wants to view the magazine, it’ll automatically open. Otherwise, the link will take a person to a Web page with instructions on how to get Flipboard.

Unfortunately, what you can’t do is to edit your magazine much, or add original or local content to it. You can’t rearrange articles, or create your own text articles, or add photos or videos that live only on your iPad or iPhone. You also can’t rearrange articles. Because Flipboard is so oriented to pulling in content from online sources, to use one of your own photos or videos in your own magazine, you’d have to first post it to a site like Flickr. To use an article you write for your own magazine, you’d have to first post it online.

The only tweaking you can do directly is to change the cover picture, which is typically drawn from the most recent article you include that has a photo; remove an item; create and change the title and a short description of the magazine; and change its status between publicly visible or private.

You also can’t charge for your magazines or sell ads in them, though any ads embedded in the content you include would travel with that content into your magazine.

Flipboard says it expects to add some of these features, like the ability to use photos and videos stored on your device, in updates.

Overall, Flipboard’s new personal magazines are a very good addition to a very good app.

Email Walt at mossberg@wsj.com.

Tuesday, March 26, 2013

King.com Rebrands Itself as "King"

King.com Rebrands Itself as "King"

Casual game publisher King.com says it’s changing its name to King, underscoring the importance of mobile and social gameplay to the 10-year-old company. Promotions for King’s mobile and Facebook hit Candy Crush Saga have been unavoidable at GDC, but CEO Riccardo Zacconi said only a tiny minority of the company’s 150 Web titles have been ported to other platforms so far. However, more games for those destinations are on the way, Zacconi said. King has drawn 108 million players into its network, according to a press release.

Hassle-Free Photo Books in One Couch Sitting

Hassle-Free Photo Books in One Couch Sitting

Though digital photos give us the instant gratification we crave, they’re all-too fleeting, quickly forgotten after they’re posted or left buried on phones, memory cards and desktop programs.

For this reason, physical photo books are big crowd pleasers. But they can take days or weeks to finish. I speak from experience, having started three unfinished iPhoto books in the past two years.

This week, I tested a free iPad app that simplifies the book-creating process: KeepShot. It launched Tuesday in Apple’s App Store and is from MyPublisher, the first company to create affordable custom physical books from digital images, back in 1994.

I’ve used this app for the past week to create four books, including my own wedding albumâ€"a year and a half after tying the knot. KeepShot is a delight to use. It tosses out all of the things that drive me nuts about bookmaking software programs, namely long upload times, restrictive layouts and cheesy themes. It lets you see your book in a view that takes up the whole iPad screen.

Books cost between $ 20 and $ 70 for a 20-page volume, not including shipping, though prices can jump for additional pages or features like lay-flat paper ($ 20 more per book) and super-gloss pages ($ 10 more per book). (To mark the launch of this new app, MyPublisher is offering a free 8.75-inch-by-11.25-inch photo book, a $ 36 value, to the first 10,000 orders.)

keepshot

It took just nine minutes to completely upload one book via Wi-Fi, though another with huge photo files from a professional photographer took closer to 40 minutes.

If you’ve ever used a traditional desktop bookmaking software program, including MyPublisher’s, you’ll recall the dizzying number of intricate adjustments that can be made to any photo, layout, design or background pattern. Before KeepShot, I had a hard time imagining doing any book editing without a computer mouse, but after a couple of days with the iPad app, my fingers’ on-screen gestures were able to create a photo book with no problem.

Working on an iPad on my lap is a wholly different experience than working at my computer: It never felt like work. While watching TV shows, I relaxed on the couch with my iPad, dragging photos into my KeepShot book and tapping an icon to change page layouts. On a short flight from Washington, D.C., to Boston, I opened my iPad in a cramped seat and created a book of photos from a trip to Argentina and Uruguay.

An obstacle to creating photo books is that many photos are posted on social networks. KeepShot imports images from Facebook, Instagram and Flickr, along with pulling in photos from the iPad photo library. If an image’s resolution is too low, KeepShot will warn you before you submit the book. I don’t keep my entire iPhoto library on my iPad, so I had to plug my iPad into my MacBook to sync a few albums from iPhoto.

The first view in the KeepShot app shows the books you’re working on, including finished books. They appear to be resting on an elegant countertop with out-of-focus furniture in the background, like we’re glancing at a room in your house. To make a new book, tap on a giant plus button and choose from 12 designs.

Tapping once on a book opens it for viewing and you swipe forward or backward to turn pages. Tapping on any page opens a book for editing, and this is where you usually find a cluttered mess of options. But KeepShot instead shows the book in the middle, photo sources on the left and three editing options on the right (layout, background and customize). Want to see just the book as you edit? Grab a tiny handle and drag photos off the screen to the left, then tap an arrow on the right to hide editing options.

One of my favorite KeepShot features is its flexibility. The app’s 12 design layouts are a guide, but you can change layouts at any time and place images directly on the page where you want them, as large or small as you want, in the frame of your choice. A smart Arrange option lets you choose which images show when two overlap by adjusting a slide bar. A Customize option lets you drop objects and stamps onto pages, though some are a little tacky, like an “Awesome Lover” stamp.

At any time during editing, tap a small “i” icon in the top left to see animated videos on how to use features. These were a big help when I forgot how to do something.

People should receive their books between four and eight days after submitting to MyPublisher, the company says. I ordered books in three sizes (pocket hardcover, classic hardcover and deluxe hardcover) and selected a variety of options, including lay-flat pages, standard printing and superior gloss pages. All of the books looked outstanding, with sharp image and thick, heavy pages that felt professional.

KeepShot has turned photo books from a laborious chore to a fun and less intimidating iPad experience.

Email Katie at katie.boehret@wsj.com

//PART 2